Search found 6 matches

by ManlyStump
Wed Aug 19, 2015 3:23 pm
Forum: Beginners Help
Topic: FPS Camera issue
Replies: 4
Views: 799

Re: FPS Camera issue

Ah ok, thanks for that information.
by ManlyStump
Wed Aug 19, 2015 2:25 pm
Forum: Beginners Help
Topic: FPS Camera issue
Replies: 4
Views: 799

Re: FPS Camera issue

Thanks mongoose7, but that was literally just the standard cube Blender starts with, UV unwrapped and exported. In fact, I managed to get it rendering just fine in Irrlicht by changing EMT_SOFTWARE to EMT_OPENGL. I can only assume there's some issue with the software renderer handling OBJ files, or ...
by ManlyStump
Wed Aug 19, 2015 1:15 pm
Forum: Beginners Help
Topic: FPS Camera issue
Replies: 4
Views: 799

FPS Camera issue

I've just created a new project using the Hello World tutorial ( http://irrlicht.sourceforge.net/docu/example001.html ), but instead of loading the md2 file, I've used my own obj exported from Blender. For whatever reason, the UV's seem to be utterly messed up though. Any idea why this would be? Cod...
by ManlyStump
Mon Mar 02, 2015 8:04 pm
Forum: Beginners Help
Topic: [SOLVED] PNG texture rendered badly
Replies: 4
Views: 456

Re: PNG texture rendered badly

Fair enough, thanks for the help.

EDIT: Not sure what caused it but I tried exporting to 3ds instead of x and now it renders absolutely fine! This thread can be closed now.
by ManlyStump
Mon Mar 02, 2015 5:17 pm
Forum: Beginners Help
Topic: [SOLVED] PNG texture rendered badly
Replies: 4
Views: 456

Re: PNG texture rendered badly

Weirdly, I just tried converting the PNG to BMP and JPG with Paint and both times it seemed to lose the UV mapping! It had the same dark orange/brown colouring but was all the same colour.
by ManlyStump
Mon Mar 02, 2015 3:44 pm
Forum: Beginners Help
Topic: [SOLVED] PNG texture rendered badly
Replies: 4
Views: 456

[SOLVED] PNG texture rendered badly

I've adapted the first tutorial project (Hello World) and built a Sokoban game using that as a starting place. I've replaced the initial model loading and texture assigning with my own models exported from Blender, using PNG textures I made in Gimp. Most of my models look fine except for the player ...