Search found 6 matches
- Wed Aug 19, 2015 3:23 pm
- Forum: Beginners Help
- Topic: FPS Camera issue
- Replies: 4
- Views: 799
Re: FPS Camera issue
Ah ok, thanks for that information.
- Wed Aug 19, 2015 2:25 pm
- Forum: Beginners Help
- Topic: FPS Camera issue
- Replies: 4
- Views: 799
Re: FPS Camera issue
Thanks mongoose7, but that was literally just the standard cube Blender starts with, UV unwrapped and exported. In fact, I managed to get it rendering just fine in Irrlicht by changing EMT_SOFTWARE to EMT_OPENGL. I can only assume there's some issue with the software renderer handling OBJ files, or ...
- Wed Aug 19, 2015 1:15 pm
- Forum: Beginners Help
- Topic: FPS Camera issue
- Replies: 4
- Views: 799
FPS Camera issue
I've just created a new project using the Hello World tutorial ( http://irrlicht.sourceforge.net/docu/example001.html ), but instead of loading the md2 file, I've used my own obj exported from Blender. For whatever reason, the UV's seem to be utterly messed up though. Any idea why this would be? Cod...
- Mon Mar 02, 2015 8:04 pm
- Forum: Beginners Help
- Topic: [SOLVED] PNG texture rendered badly
- Replies: 4
- Views: 456
Re: PNG texture rendered badly
Fair enough, thanks for the help.
EDIT: Not sure what caused it but I tried exporting to 3ds instead of x and now it renders absolutely fine! This thread can be closed now.
EDIT: Not sure what caused it but I tried exporting to 3ds instead of x and now it renders absolutely fine! This thread can be closed now.
- Mon Mar 02, 2015 5:17 pm
- Forum: Beginners Help
- Topic: [SOLVED] PNG texture rendered badly
- Replies: 4
- Views: 456
Re: PNG texture rendered badly
Weirdly, I just tried converting the PNG to BMP and JPG with Paint and both times it seemed to lose the UV mapping! It had the same dark orange/brown colouring but was all the same colour.
- Mon Mar 02, 2015 3:44 pm
- Forum: Beginners Help
- Topic: [SOLVED] PNG texture rendered badly
- Replies: 4
- Views: 456
[SOLVED] PNG texture rendered badly
I've adapted the first tutorial project (Hello World) and built a Sokoban game using that as a starting place. I've replaced the initial model loading and texture assigning with my own models exported from Blender, using PNG textures I made in Gimp. Most of my models look fine except for the player ...