Search found 3 matches
- Fri Apr 24, 2015 1:16 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 178360
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
I will try to do something interesting, maybe I'll even find a way to make it binary-compatible with Lime.
- Thu Apr 23, 2015 7:20 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 178360
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
I think I found a nice way to actually do non-marshalled native calls from Mono to C. Extremely elementary sample code: [DllImport("libTest.so")] static extern void init(); [DllImport("libTest.so"), MethodImpl(MethodImplOptions.InternalCall, MethodCodeType=MethodCodeType.Runt...
- Fri Mar 06, 2015 6:30 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 178360
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
FYI (as I don't think this has been posted before), this is the output from mono: user@linux-mint ~/IrrlichtLime-1.4/bin/Release $ mono 01.HelloWorld.exe Method '<Module>:_getFiberPtrId ()' in assembly '/home/user/IrrlichtLime-1.4/bin/Release/IrrlichtLime.dll' contains native code that cannot be exe...