Search found 4 matches

by Genis
Wed Dec 14, 2005 8:02 pm
Forum: Irrlicht.NET
Topic: newton physics
Replies: 10
Views: 2571

awesome, thanks for your post. I too will post anything that I do that will help out in this matter
by Genis
Wed Dec 14, 2005 12:21 am
Forum: Irrlicht.NET
Topic: newton physics
Replies: 10
Views: 2571

lol, thats fine by me, I was just trying to make sure I wasn't missing something
by Genis
Tue Dec 13, 2005 2:20 am
Forum: Irrlicht.NET
Topic: newton physics
Replies: 10
Views: 2571

yea, there is the problem that I see is that irrlicht.net lacks the ability to get the MeshBuffer itself and thus you can't(atleast i dont know how to) get the vertices.
by Genis
Mon Dec 12, 2005 5:41 pm
Forum: Irrlicht.NET
Topic: newton physics
Replies: 10
Views: 2571

newton physics

I was wondering if anyone had any luck implementing newton physics. I know the .net wrapper is missing many of the MeshBuffer methods needed in the c++ example, but does anyone have a workaround or is it currently impossible without editing irrlicht itself.

Thanks