Search found 17 matches

by npc
Tue Jan 26, 2016 3:23 pm
Forum: Game Assets
Topic: Question about model pricing
Replies: 2
Views: 1031

Question about model pricing

Hi all, If one wanted 6 to 8 human custom (i.e. not stock) character models, fully textured, not super-high poly, but not too simplistic either, and they can to a certain degree be variations of one basic model - how much would that typically run? And what about rigging, or getting them animated in ...
by npc
Sun Jan 03, 2016 6:11 pm
Forum: Advanced Help
Topic: Frame-based animation/md2 performance issue
Replies: 22
Views: 3470

Re: Frame-based animation/md2 performance issue

It's coming... but let me give the ant a proper AI first, otherwise it wouldn't be fair... :) ...or fun to watch :) anyway, there'll also be a leaf floating around that the ant can use for rescue (the shadow at the bottom of the puddle looks quite amazing as it is, but I still need to get the moveme...
by npc
Sat Jan 02, 2016 6:16 pm
Forum: Advanced Help
Topic: Frame-based animation/md2 performance issue
Replies: 22
Views: 3470

Re: Frame-based animation/md2 performance issue

Hi CuteAlien,

Thanks for your changes in r5227, I'll check those out (literally and figuratively) asap!

Cheers,

npc239
by npc
Sat Jan 02, 2016 6:08 pm
Forum: Advanced Help
Topic: Frame-based animation/md2 performance issue
Replies: 22
Views: 3470

Re: Frame-based animation/md2 performance issue

Yes, precisely ;)
by npc
Sat Jan 02, 2016 4:25 pm
Forum: Advanced Help
Topic: Frame-based animation/md2 performance issue
Replies: 22
Views: 3470

Re: Frame-based animation/md2 performance issue

Happy New Year, guys! Just posted a video on youtube that shows the ants in their first action: https://www.youtube.com/watch?v=0cZd66dH0H8&feature=youtu.be - they make their appearance in the last third of the video (there's also some grass growing and water animation before that). The ants don...
by npc
Sat Dec 26, 2015 9:40 pm
Forum: Advanced Help
Topic: Frame-based animation/md2 performance issue
Replies: 22
Views: 3470

Re: Frame-based animation/md2 performance issue

@hendu: Ah, I get it, thanks! Memory shouldn't be an issue, since all the ants look the same anyway, and the complexity comes from the movement, which can be re-used for all of them. So yes, there is plenty of CPU to either pre-calculate, or dynamically calculate for certain nodes if needed. @chrono...
by npc
Sat Dec 26, 2015 8:31 pm
Forum: Advanced Help
Topic: Frame-based animation/md2 performance issue
Replies: 22
Views: 3470

Re: Frame-based animation/md2 performance issue

Hi Hendu, Can you elaborate a little bit more? A little background: yes, it is for a RTS of some sort, it's an ant colony with hundreds of individuals, most of them controlled by some machine learning AI, which I run on a (beefy) server and use a wrapper around Irrlicht as the client. The thing abou...
by npc
Sat Dec 26, 2015 6:46 pm
Forum: Advanced Help
Topic: Frame-based animation/md2 performance issue
Replies: 22
Views: 3470

Re: Frame-based animation/md2 performance issue

Hey guys,

Thanks for your feedback, that really helps a lot! I think I'm all set for now (and it looks quite impressive :) ), but I'll definitely look into skinned meshes too, as that seems the way to go in the future.

Cheers,

npc
by npc
Sat Dec 26, 2015 4:15 pm
Forum: Advanced Help
Topic: Frame-based animation/md2 performance issue
Replies: 22
Views: 3470

Re: Frame-based animation/md2 performance issue

Hi mongoose7, Thanks! Yes, you are right, it does animate even if there isn't anything to be animated, and that's the issue - the MD2 animations look quite good, too, but it's somewhat of an overkill for what I am doing. I'll look into skinned meshes, but I found a solution that works very well for ...
by npc
Sat Dec 26, 2015 11:15 am
Forum: Advanced Help
Topic: Frame-based animation/md2 performance issue
Replies: 22
Views: 3470

Re: Frame-based animation/md2 performance issue

Hmm, 2 or 4 billion models would be nice, but for now, I'd settle for a couple of hundred :) Anyway, the issue here has nothing to do with the animations themselves. If I place 20 ms3d models (with or without mesh caching, chronologicaldot, it makes no difference other than affecting load time) on t...
by npc
Fri Dec 25, 2015 5:10 pm
Forum: Advanced Help
Topic: Frame-based animation/md2 performance issue
Replies: 22
Views: 3470

Frame-based animation/md2 performance issue

Hi guys, This might sound like a simple question, but I'm too stupid to figure it out :( so hopefully one of you knows the answer right away :) I want to have models with a very simple frame-based animation walk (or better crawl) around a map. The model is not huge, it has 1,700 vertices and 3,400 f...
by npc
Tue Sep 29, 2015 11:11 am
Forum: Off-topic
Topic: Looking for Educational prototyping project partner(s)
Replies: 4
Views: 2307

Re: Looking for Educational prototyping project partner(s)

Hi primemOver, I'd be quite curious to hear more about your approach, yet I have to admit that from what you posted earlier, I'm quite skeptical already. For one thing, why don't you go down the Open Source/Free Software route? In my experience, this is the easiest way to find collaborators, and I h...
by npc
Sat Jul 25, 2015 12:48 pm
Forum: Off-topic
Topic: Dynamic animation of models?
Replies: 8
Views: 3041

Re: Dynamic animation of models?

Hi all, Quick update, if anyone is interested. Here is a short video showing how mesh models can be controlled from the outside, i.e. each vertex in each model is updated dynamically: https://www.youtube.com/watch?v=eav_k3prKVM Still a number of things to work out (bugs in collision), but the great ...
by npc
Sat May 30, 2015 2:39 pm
Forum: Off-topic
Topic: Dynamic animation of models?
Replies: 8
Views: 3041

Re: Dynamic animation of models?

Thanks again, the vertices (and indices) are really easy to get to, and easy to manipulate.

P.S: I also have to say that the irrlicht engine is a true marvel in its design! :)
by npc
Sat May 30, 2015 9:39 am
Forum: Off-topic
Topic: Dynamic animation of models?
Replies: 8
Views: 3041

Re: Dynamic animation of models?

Thanks, this is exactly what I was looking for!! :) By the way, the physics and NPC engines will be freely available under GPL as soon as they are halfway complete. If anyone is interested in using them (a network communication layer is also included so that the whole thing can be distributed, it's ...