Hello guys! It's been quite a while! Finished studying for a bit.. Here is a colourfull little 1642 Page PDF I wrote for anyone interested in maths. (not a commercial product) It's taylored to get you from absolutely no knowledge of maths to a reasonably degree with which you can write university en...
9. "Post Processing on a Screenquad"
This applies various Post Processing shaders on a screenquad rendered to.
See the note for controls.
Here it is.. https://drive.google.com/open?id=1bjeWw ... 9mzIFsK2dE
Stay Safe and stay off the streets!
8. "Oak Forest" Here is is a little outdoor scene with Light-mapping for shadows and ambient occlusion. Many of these have other things as well that concerns shaders. Also some earlier projects has glsl and hlsl shaders. Here it is.. https://drive.google.com/open?id=1nh_g3Q6Xh7Bie2FVfcn9Hu...
7. "Fog Shader Control" This one lets you controll a kind of layered fog. Look at the code and notes in the source files for which buttons does what. Earlier programs need button taps instead of just holding down. Here it is.. https://drive.google.com/open?id=1wmCg1g7H7FMorhLn0xcZKnu2Cd6pC...
5. "BSP Levels Quake III" This one's a bit big. It's a collection of Quake III Irrlicht fly-throughs. There is also some levels designed by various guys back in the day when when Quake Level Design and Lan Parties were all the rage! Here it is.. https://drive.google.com/open?id=156EZXrfF4b...
3. "Solsirs" These are Special Specular Occluding Image Maps that help the renderer avoid rendering Specular Highlights on surfaces where they clearly don't belong. (very difficult problem) Doom 2016 may have solved this problem but Eternal should have! Here it is.. https://drive.google.co...
2. "Water and Lens Flare" Not only water and lens flare but also a lot of different Post Processing shaders here. (check the controlls) Also features FXAA which is quite interesting. Outlining and Embossing etc of images features often in computer vision! Screen quad rendering is where it'...