Hi. It's a PDF document.. Quite safe..
Let me know what you think.
Search found 1087 matches
- Tue May 25, 2021 3:05 pm
- Forum: Off-topic
- Topic: Spoon Fed Maths
- Replies: 4
- Views: 3446
- Fri Sep 11, 2020 8:44 pm
- Forum: Game Programming
- Topic: Small SDL Video Game
- Replies: 8
- Views: 6276
Re: Small SDL Video Game
Sorry! It's old, but here it is https://drive.google.com/file/d/1Jf4rsq ... sp=sharing
- Sun May 10, 2020 10:53 am
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716303
Re: Advanced Effects
How you doing devsh!
- Fri May 08, 2020 5:11 pm
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716303
Re: Advanced Effects
Yes.
- Fri May 08, 2020 11:42 am
- Forum: Off-topic
- Topic: Spoon Fed Maths
- Replies: 4
- Views: 3446
Re: Spoon Fed Maths
Hello guys! It's been quite a while! Finished studying for a bit.. Here is a colourfull little 1642 Page PDF I wrote for anyone interested in maths. (not a commercial product) It's taylored to get you from absolutely no knowledge of maths to a reasonably degree with which you can write university en...
- Fri May 08, 2020 11:39 am
- Forum: Off-topic
- Topic: Spoon Fed Maths
- Replies: 4
- Views: 3446
Spoon Fed Maths
When Artists need to learn math (paradoxically so) they must pull some creative tricks out the hat.
- Fri May 08, 2020 11:26 am
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716303
Re: Advanced Effects
9. "Post Processing on a Screenquad"
This applies various Post Processing shaders on a screenquad rendered to.
See the note for controls.
Here it is.. https://drive.google.com/open?id=1bjeWw ... 9mzIFsK2dE
Stay Safe and stay off the streets!
This applies various Post Processing shaders on a screenquad rendered to.
See the note for controls.
Here it is.. https://drive.google.com/open?id=1bjeWw ... 9mzIFsK2dE
Stay Safe and stay off the streets!
- Fri May 08, 2020 11:25 am
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716303
Re: Advanced Effects
8. "Oak Forest" Here is is a little outdoor scene with Light-mapping for shadows and ambient occlusion. Many of these have other things as well that concerns shaders. Also some earlier projects has glsl and hlsl shaders. Here it is.. https://drive.google.com/open?id=1nh_g3Q6Xh7Bie2FVfcn9Hu...
- Fri May 08, 2020 11:25 am
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716303
Re: Advanced Effects
7. "Fog Shader Control" This one lets you controll a kind of layered fog. Look at the code and notes in the source files for which buttons does what. Earlier programs need button taps instead of just holding down. Here it is.. https://drive.google.com/open?id=1wmCg1g7H7FMorhLn0xcZKnu2Cd6pC...
- Fri May 08, 2020 11:24 am
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716303
Re: Advanced Effects
6. "BSP Levels Wolfenstein RTCW"
This one's a bit big too.
It's a collection of Wolfenstein Irrlicht flythroughs.
Here it is.. https://drive.google.com/open?id=1kb52Q ... DGGIEzoaBn
This one's a bit big too.
It's a collection of Wolfenstein Irrlicht flythroughs.
Here it is.. https://drive.google.com/open?id=1kb52Q ... DGGIEzoaBn
- Fri May 08, 2020 11:23 am
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716303
Re: Advanced Effects
5. "BSP Levels Quake III" This one's a bit big. It's a collection of Quake III Irrlicht fly-throughs. There is also some levels designed by various guys back in the day when when Quake Level Design and Lan Parties were all the rage! Here it is.. https://drive.google.com/open?id=156EZXrfF4b...
- Fri May 08, 2020 10:50 am
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716303
Re: Advanced Effects
4. "Langenhoven's Island"
From an old game this scene is blurred using the depth buffer.
(lots can be discussed here, but check the shaders out)
Here it is.. https://drive.google.com/open?id=1guJfY ... dTY8-q5822
More coming..
From an old game this scene is blurred using the depth buffer.
(lots can be discussed here, but check the shaders out)
Here it is.. https://drive.google.com/open?id=1guJfY ... dTY8-q5822
More coming..
- Fri May 08, 2020 10:50 am
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716303
Re: Advanced Effects
4. "Reflection"
Jimmy Beyerly wrote the original code.
It gets a cube-map from a single image.
Here it is.. https://drive.google.com/open?id=1aVJTx ... UXMuSQ-odk
Jimmy Beyerly wrote the original code.
It gets a cube-map from a single image.
Here it is.. https://drive.google.com/open?id=1aVJTx ... UXMuSQ-odk
- Fri May 08, 2020 10:49 am
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716303
Re: Advanced Effects
3. "Solsirs" These are Special Specular Occluding Image Maps that help the renderer avoid rendering Specular Highlights on surfaces where they clearly don't belong. (very difficult problem) Doom 2016 may have solved this problem but Eternal should have! Here it is.. https://drive.google.co...
- Fri May 08, 2020 10:48 am
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716303
Re: Advanced Effects
2. "Water and Lens Flare" Not only water and lens flare but also a lot of different Post Processing shaders here. (check the controlls) Also features FXAA which is quite interesting. Outlining and Embossing etc of images features often in computer vision! Screen quad rendering is where it'...