Search found 20 matches
- Thu Nov 05, 2015 7:41 pm
- Forum: Off-topic
- Topic: IGUITreeView problem
- Replies: 7
- Views: 2598
Re: IGUITreeView problem
Many thanks to everyone; about Irrlicht GUI, if you make things simple, everything works. But that's right, Irrlicht is lean and fast managing 3D (I love the way it seems to work with lego: Irrlicht has the right size of the building blocks) but, of course, it's not fitted on the GUIs. It's my fault...
- Wed Nov 04, 2015 8:12 pm
- Forum: Off-topic
- Topic: IGUITreeView problem
- Replies: 7
- Views: 2598
Re: IGUITreeView problem
Solved, even if I don't understand how. Anyway it wouldn't be interesting at all, for the farmer weeds are all the same. Simply, I used the source of CGUIWindow to make my own, I mean I copied it and changed where I need to change. As said before, my attempt was to create a general class from CGUIWi...
- Wed Nov 04, 2015 2:05 pm
- Forum: Off-topic
- Topic: IGUITreeView problem
- Replies: 7
- Views: 2598
Re: IGUITreeView problem
Many thanks, guys, from your words I understand I'm making things too complicated. I suppose my first error was to grab the class CGUIWindow and extend it, because my goal was to create a class from which to inherit all the dialogs windows I need in my application (that is not a game, so it needs a ...
- Tue Nov 03, 2015 2:25 pm
- Forum: Off-topic
- Topic: IGUITreeView problem
- Replies: 7
- Views: 2598
IGUITreeView problem
Hello, I have another GUI problem. I'm using a IGUITreeView in a window that I created customizing CGUIWindow (from Irrlicht sources). If I add a node to the treeview by a method of the class, later I'm able to select it by the mouse (as usual, with a simple sx click). But if I create this node insi...
- Fri Oct 30, 2015 2:19 pm
- Forum: Everything 2d/3d Graphics
- Topic: Creating a custom button
- Replies: 5
- Views: 5597
Re: Creating a custom button
Oh, yes! I resolved, in effect.. so guiEnv->addButton is only a way to place a button with some properties all in a shot, nothing magic.. you're right, this method is not so natural and can easily send you astray.. well, as a plus, I don't manage c++ so good (eh! eh!) so I make a good confusion with...
- Fri Oct 30, 2015 11:26 am
- Forum: Everything 2d/3d Graphics
- Topic: Creating a custom button
- Replies: 5
- Views: 5597
Re: Creating a custom button
Hello; I am trying to follow these steps to create a custom button, because I need to show in my button the caption text and also an icon; Irrlicht allow it, but the text overlaps the icon. So I'm trying to customize the void CGUIButton::draw() of the class CGUIButton. so I created a class ECCGUIBut...
- Wed Aug 26, 2015 12:28 pm
- Forum: Off-topic
- Topic: Irrlicht windowed without borders
- Replies: 6
- Views: 2568
Re: Irrlicht windowed without borders
After days of frustrating attempts, I found a possible solution;It seems irrlicht quite agrees with the Qt library, for some reason! In fact I could (I had to bleed!), to produce a working example, pity that I do not know near nothing about Qt, but I think it's worth it. Does anyone have a bit of ex...
- Sat Aug 22, 2015 1:49 pm
- Forum: Off-topic
- Topic: Irrlicht windowed without borders
- Replies: 6
- Views: 2568
Re: Irrlicht windowed without borders
Yes, I've already seen it, but I can't go on. I suppose because in Linux things are quite different.
Or maybe I'm too stupid to make it works..
Or maybe I'm too stupid to make it works..
- Fri Aug 21, 2015 6:21 pm
- Forum: Off-topic
- Topic: Irrlicht windowed without borders
- Replies: 6
- Views: 2568
Re: Irrlicht windowed without borders
well, saying the truth, what I really need is to integrate Irrlicht into wxWidgets; for the thing I'm working on, I need a handy GUI, both for the use and for developing. I tried all the day with the example found here in the forum, but I'm not able to get by; probably with only Win32 platform would...
- Fri Aug 21, 2015 10:02 am
- Forum: Off-topic
- Topic: Irrlicht windowed without borders
- Replies: 6
- Views: 2568
Irrlicht windowed without borders
Hi to everyone.
Is there a way to hide the irrlicht window device border?
I need it to emulate a sort of container for the Irrlicht render, that I will manage by an external process..
Is there a way to hide the irrlicht window device border?
I need it to emulate a sort of container for the Irrlicht render, that I will manage by an external process..
- Thu Aug 06, 2015 5:53 am
- Forum: Code Snippets
- Topic: Grouping element
- Replies: 1
- Views: 1714
Re: Grouping element
to be honest I used the cutealien solution, which works very well for my purpose, but I thank you very much! I keep this code as a reserve in case I had problems in the future!
- Thu Jul 23, 2015 1:55 pm
- Forum: Off-topic
- Topic: change color of part of a custom node
- Replies: 5
- Views: 2066
Re: change color of part of a custom node
Yes, I'm pretty sure of the consistency of vertices; In fact, more or less, it works. Anyway, you're right, is quite impossible for you debug my code here! I don't expect that! The real sense on my thread is: "I need to distinguish dynamically part of the triangles of my 3d custom solid, just l...
- Thu Jul 23, 2015 9:28 am
- Forum: Off-topic
- Topic: change color of part of a custom node
- Replies: 5
- Views: 2066
Re: change color of part of a custom node
ok, CuteAlien; now, assuming that my approach is suitable, I give some more details; so I describe the function I use to check the mouse ray. First of all, PC3DModelSN is the class implementing the scene node; in the class declaration, as public, I have struct PCTriangle { triangle3df triang...
- Thu Jul 23, 2015 6:45 am
- Forum: Off-topic
- Topic: change color of part of a custom node
- Replies: 5
- Views: 2066
change color of part of a custom node
Hi to everyone! I have 2 questions for you guys, piled up during these days of sourceforge ko, but I start only with the more pressing. I need to dynamically change the colour of specified faces of a custom scene node, and I have some problems. my node is made by triangles, in fact I render with thi...
- Tue Jul 14, 2015 4:12 pm
- Forum: Beginners Help
- Topic: GUI panel or group box or something similar
- Replies: 4
- Views: 726
Re: GUI panel or group box or something similar
many thanks to all!
Nice idea, CuteAlien; in this way I don't have to get in a mess drawing a box by myself with 2d drawing functions.
Nice idea, CuteAlien; in this way I don't have to get in a mess drawing a box by myself with 2d drawing functions.