Search found 26 matches

by BillyCallahan
Fri Aug 07, 2015 7:01 am
Forum: Beginners Help
Topic: Rotate/Move a custom scene node
Replies: 10
Views: 1373

Re: Rotate/Move a custom scene node

Yay, it works like a charm!
Thankkk you :D
by BillyCallahan
Thu Aug 06, 2015 1:55 pm
Forum: Beginners Help
Topic: Rotate/Move a custom scene node
Replies: 10
Views: 1373

Re: Rotate/Move a custom scene node

Sorry for the misunderstanding, I need the absolute position of each vertex.
When I launch a Ray i check the intersection with every triangle of my node, in order to do that I need every vertex's absolute position :)
by BillyCallahan
Thu Aug 06, 2015 1:32 pm
Forum: Beginners Help
Topic: Rotate/Move a custom scene node
Replies: 10
Views: 1373

Re: Rotate/Move a custom scene node

For now on I'm using the first solution which is really good because it only takes few lines and is REALLY fluent :D The problem now is trying to select a node, when the node has moved during the rotation, his absolute position did change but his relative didn't. Unfortunately we can't get the absol...
by BillyCallahan
Thu Aug 06, 2015 7:23 am
Forum: Beginners Help
Topic: Rotate/Move a custom scene node
Replies: 10
Views: 1373

Re: Rotate/Move a custom scene node

It works great :) Unfortunately my nodes' position is now relative to the barycentre, so when I do customNode->setParent(barycentre) every nodes chnage their position and the (0,0,0) is now the barycentre. I know that's the purpose of parent/children stuff, but is there a way to disable that and ena...
by BillyCallahan
Wed Aug 05, 2015 8:27 pm
Forum: Beginners Help
Topic: Rotate/Move a custom scene node
Replies: 10
Views: 1373

Re: Rotate/Move a custom scene node

Actually not, I want all my nodes to rotate around the barycentre (center of gravity) of the structure. Imagine a house made of a lot of custom node (all the same for now), you want to see the bottom, then the top. Without moving the camera, you can rotate the structure around the center of gravity ...
by BillyCallahan
Wed Aug 05, 2015 12:14 pm
Forum: Beginners Help
Topic: Rotate/Move a custom scene node
Replies: 10
Views: 1373

Rotate/Move a custom scene node

Hello, I'm working on triggering the rotation of my custom scene node with a left button click. For some reasons I don't want to move the camera around it, I want my node to move/rotate (which is the same result for the user). I tried to use pNode->setPosition() but this is too random as I never kno...
by BillyCallahan
Thu Jul 30, 2015 1:05 pm
Forum: Beginners Help
Topic: Camera without perspective
Replies: 4
Views: 629

Re: Camera without perspective

Hello,

Sorry for the delay I had somethings to fix.
Thank you for helping me, once again :roll:
BIlly !
by BillyCallahan
Thu Jul 23, 2015 2:52 pm
Forum: Beginners Help
Topic: Camera without perspective
Replies: 4
Views: 629

Re: Camera without perspective

Thank you :)

I couldn't find the setOrthogonal(true), any ideas ?
by BillyCallahan
Thu Jul 23, 2015 9:59 am
Forum: Beginners Help
Topic: Camera without perspective
Replies: 4
Views: 629

Camera without perspective

Hello, I know this question has been asked many times but I can't make it through... I've a camera and I'm trying to disable the perspective, but i know nothing about matrix. Here's how my current camera displays a cube which faces me: http://image.noelshack.com/minis/2015/30/1437645552-capture.png ...
by BillyCallahan
Tue Jul 07, 2015 12:47 pm
Forum: Beginners Help
Topic: Selecting a custom node
Replies: 10
Views: 1301

Re: Selecting a custom node

Hola,

I solved the problem by calculating the vector 'ray', with the node coordinates I can check if the ray goes through the node or not.
If not, I just set the mask to ignore my first node, etc...

Thank you for the ideas,
Billy :)
by BillyCallahan
Fri Jul 03, 2015 9:21 am
Forum: Beginners Help
Topic: Selecting a custom node
Replies: 10
Views: 1301

Re: Selecting a custom node

Ya sorry, I don't get it.
If I set the object's color, what's the difference with the texture ?
I want all my objects to have the same texture/color...
by BillyCallahan
Fri Jul 03, 2015 7:52 am
Forum: Beginners Help
Topic: Selecting a custom node
Replies: 10
Views: 1301

Re: Selecting a custom node

There's a lack of precision with this method, because many objects have the same texture.

I know I'm a pain in the ***...
by BillyCallahan
Fri Jul 03, 2015 7:25 am
Forum: Beginners Help
Topic: Selecting a custom node
Replies: 10
Views: 1301

Re: Selecting a custom node

Thanks man, that's a truly good idea!

However, I'm currently selecting the exact same type of objects...
I can not set a filter :?
by BillyCallahan
Thu Jul 02, 2015 12:24 pm
Forum: Beginners Help
Topic: Selecting a custom node
Replies: 10
Views: 1301

Selecting a custom node

Hola, Once again I'm stuck...I'm trying to make my custom scene nodes selectable using different methods, such as:             scene::ISceneNode* pNode = 0; core::line3df collRay; core::triangle3df collTriangle; core::vector3df collPoint;   collRay = smgr->getSceneCollisionManager()->getRayFromScree...
by BillyCallahan
Tue Jun 30, 2015 3:23 pm
Forum: Beginners Help
Topic: Texture on a custom node
Replies: 8
Views: 1016

Re: Texture on a custom node

Hello,

It finally works out !
I ended up defining 14 vertex to set a different texture for each faces :)

Thank you man :)