OK, I'll check these ways.
Thanks
Search found 7 matches
- Tue Sep 22, 2015 8:53 pm
- Forum: Beginners Help
- Topic: Disable keyboard events in buttons
- Replies: 2
- Views: 489
- Tue Sep 22, 2015 6:14 pm
- Forum: Beginners Help
- Topic: Disable keyboard events in buttons
- Replies: 2
- Views: 489
Disable keyboard events in buttons
Hi everyone! I have some buttons in my irrlicht application. Of course, when I hit SPACE or RETURN key, they are pressed, but I want to control them only by mouse. How can I disable these button events in the simpliest way? I've read that it can be done by capturing them in MyEventReceiver class. If...
- Sat Jul 25, 2015 9:26 am
- Forum: Game Assets
- Topic: Theora & FMOD
- Replies: 6
- Views: 1580
Re: Theora & FMOD
I think I don't quite understand how to make the libtheoraplayer pass audio to the FMOD library... Should I only edit TheoraAudioInterface.h and overwrite methods written there?
- Thu Jul 23, 2015 7:16 am
- Forum: Game Assets
- Topic: Theora & FMOD
- Replies: 6
- Views: 1580
Re: Theora & FMOD
I still have a problem with getting this library work with FMOD. I will be grateful if someone could show me an example of loading audio from theora video with FMOD.
- Fri Jul 03, 2015 2:58 pm
- Forum: Game Assets
- Topic: Theora & FMOD
- Replies: 6
- Views: 1580
Re: Theora & FMOD
Yeah, but I still need to make changes in the VideoPlayer class to pass the audio to FMOD instead of OpenAL. Anyway - thanks for your example - I will try to find a way to do that looking at the methods used there. But if you have some more experience with FMOD and you have some idea how to solve my...
- Fri Jul 03, 2015 12:41 pm
- Forum: Game Assets
- Topic: Theora & FMOD
- Replies: 6
- Views: 1580
Re: Theora & FMOD
Ok, I'll take a look at this...
- Thu Jul 02, 2015 11:06 pm
- Forum: Game Assets
- Topic: Theora & FMOD
- Replies: 6
- Views: 1580
Theora & FMOD
Hi everyone! I've been working on the project of my own game using Irrlicht engine. I've decided to use FMOD library to manage sounds and then I realised that I'll also need to put some videos in my game. I didn't know what library should I use. I read about two of them, which are, I think, the most...