Search found 9 matches
- Tue Oct 13, 2015 11:52 am
- Forum: Advanced Help
- Topic: ELT_POINT -lighting and parallax mapping problem
- Replies: 5
- Views: 1315
Re: ELT_POINT -lighting and parallax mapping problem
Okay thank you for your help.
- Sat Oct 10, 2015 2:50 pm
- Forum: Advanced Help
- Topic: ELT_POINT -lighting and parallax mapping problem
- Replies: 5
- Views: 1315
Re: ELT_POINT -lighting and parallax mapping problem
So I didn't use any Shader Language, I just did this: IMeshSceneNode* nodeE = smgr->addCubeSceneNode(blocksize); ITexture* normalMap = driver->getTexture("textures/wand1_hm4.bmp"); driver->makeNormalMapTexture(normalMap, 9.0f); IMesh* tangentMesh = smgr->getMeshMani...
- Tue Oct 06, 2015 1:58 pm
- Forum: Advanced Help
- Topic: ELT_POINT -lighting and parallax mapping problem
- Replies: 5
- Views: 1315
Re: ELT_POINT -lighting and parallax mapping problem
Nobody? I would love to know the cause of this strange lighting!
- Sat Sep 26, 2015 8:12 pm
- Forum: Advanced Help
- Topic: ELT_POINT -lighting and parallax mapping problem
- Replies: 5
- Views: 1315
ELT_POINT -lighting and parallax mapping problem
Hello peoples, i have a problem when using parallaxmapping, The lighting is totally beyond repair, when i go close to a parallax mapped cube its totally dark, when I am a bit away its lighting is normal and when i am far away it gets darker again. my light settings: light_data.Attenuation.X = 1.0f; ...
- Sat Aug 01, 2015 6:14 pm
- Forum: Beginners Help
- Topic: combining nodes to minimize drawcalls
- Replies: 6
- Views: 1052
Re: combining nodes to minimize drawcalls
Okay, thanks for helping, I will try out those things. ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Fri Jul 31, 2015 3:23 pm
- Forum: Beginners Help
- Topic: combining nodes to minimize drawcalls
- Replies: 6
- Views: 1052
Re: combining nodes to minimize drawcalls
yes I am using IrrlichtDevice *device = createDevice(EDT_OPENGL,dimension2d<u32>(1920, 1080), 32,false, false, true, &receiver); and have no performance problems in other games Additional Info: I am using VS 2013 Irrlicht 1.8.1 Win8.1 GTX 970 My RenderLoop: while (device->run()) ...
- Fri Jul 31, 2015 2:15 pm
- Forum: Beginners Help
- Topic: combining nodes to minimize drawcalls
- Replies: 6
- Views: 1052
combining nodes to minimize drawcalls
Hello People, I have a question about nodes and how to combine them. void World::newWorld(bool moar, scene::ICameraSceneNode* camera, ISceneManager* smgr, IVideoDriver* driver) { vector3df mappos(0,0,0); IMeshSceneNode* cube[1000]; ITriangleSelector* sel; IMetaTriangleSelector*...
- Thu Jul 30, 2015 10:39 am
- Forum: Beginners Help
- Topic: Mouse moves/slides down - May be a bug?
- Replies: 2
- Views: 703
Re: Mouse moves/slides down - May be a bug?
I'm using: Win 8.1 gtx 970 intel xeon e3 Roccat Mouse & Keyboard BenQ GW2250 (16:9) 1920x1080 VS2013 Irrlicht 1.7.1 (I will try out 1.8.1 later) Thanks for the quick answer, I hope you/someone can help me out. EDIT: Wait, this is weird. my Problem occours only when vsync is OFF! EDIT2: I found o...
- Wed Jul 29, 2015 11:58 pm
- Forum: Beginners Help
- Topic: Mouse moves/slides down - May be a bug?
- Replies: 2
- Views: 703
Mouse moves/slides down - May be a bug?
Hello People, I have a weird problem/bug. My Mouse slides down, whenever I move it, its just wrong to me and seems like an Irrlicht Issue. To prove that I am not stupid, please try it out yourself with this FPS Camera or copy Tutorialcode. scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFP...