Search found 5 matches
- Mon Sep 07, 2015 1:22 am
- Forum: Beginners Help
- Topic: Automatic node creation
- Replies: 4
- Views: 670
Re: Automatic node creation
So, I've tried to use an array: IAnimatedMesh* mesh = smgr->getMesh("C:\\Games\\Solaria\\graphics\\shipa.stl"); core::array<IAnimatedMeshSceneNode*> entity = smgr->addAnimatedMeshSceneNode( mesh ); entity[1]->setPosition(core::vector3df(0,0,0)); entity[1]->setMaterialTexture(0, driver->get...
- Fri Sep 04, 2015 6:41 pm
- Forum: Beginners Help
- Topic: Automatic node creation
- Replies: 4
- Views: 670
Automatic node creation
So for a game that I am creating, I have an array in the engine that defines all of the entities' existances (Or lack of) and their positions. I want to be able to have irrlicht automatically generate these as nodes, but the number is not static. This is something that I am trying to do: while(loop)...
- Fri Sep 04, 2015 7:17 am
- Forum: Beginners Help
- Topic: setFarValue Limitation
- Replies: 3
- Views: 700
setFarValue Limitation
So I am working on a game that deals with scenes that are a realistic replica of solar systems, as you can imagine, the rendering distances are very large but is sparsely populated. To extend the camera range, I am using the setFarValue on the camera, bit it tops out at 9,999,999 units. After googli...
- Thu Aug 13, 2015 2:11 am
- Forum: Beginners Help
- Topic: ld.exe||cannot find C:\irrlicht-1.8.1: Permission denied
- Replies: 3
- Views: 870
Re: ld.exe||cannot find C:\irrlicht-1.8.1: Permission denied
Well, I'm not sure what I did, but I replaced the current version with one that I worked on separately on vacation (I had twiddled with the linker to work with the other computer) but got new errors that I fixed by adding the libraries to the .exe, now it works, thanks for replies!
- Sat Aug 08, 2015 6:23 am
- Forum: Beginners Help
- Topic: ld.exe||cannot find C:\irrlicht-1.8.1: Permission denied
- Replies: 3
- Views: 870
ld.exe||cannot find C:\irrlicht-1.8.1: Permission denied
Hi everyone! So I'm brand new to using Irrlicht and I was having a few problems with interfacing it with a game that I'm creating. I got all but one of the tutorials to work just fine (Mesh one was missing a library) so I decided to modify one of the basic ones to try and generate some primitive gra...