Search found 3 matches

by Mills
Thu Jan 14, 2016 8:03 pm
Forum: Beginners Help
Topic: Using part of the engine source (MD2 and X model loader)
Replies: 5
Views: 1182

Re: Using part of the engine source (MD2 and X model loader)

Hi again, MD2 models did not work well on PSP... so now i'm foccused on .X models

I just want to know, where is the source with the function to load animated models in .X format?

Thanks again.
by Mills
Sun Aug 09, 2015 9:18 pm
Forum: Beginners Help
Topic: Using part of the engine source (MD2 and X model loader)
Replies: 5
Views: 1182

Re: Using part of the engine source (MD2 and X model loader)

How will you do the animations then without the engine? Much of what the loader does is to create the animation data from file in the internal format needed by Irrlicht. Similar for material data, mesh-data and so on. If you don't use the engine then it doesn't really make much sense to use the loa...
by Mills
Sun Aug 09, 2015 12:57 pm
Forum: Beginners Help
Topic: Using part of the engine source (MD2 and X model loader)
Replies: 5
Views: 1182

Using part of the engine source (MD2 and X model loader)

Hi. I'm making my own little game for Play Station Portable , and i'd love to use the model loader source on it. I got a copy of LTE engine for PSP , then i tried to understand the code and isolate the parts i want. But i'm not a very skilled C programmer, so the engine was too much for me. All the ...