Search found 41 matches

by Alopex
Thu Oct 15, 2015 3:07 pm
Forum: Beginners Help
Topic: Writing Animation Data to XML
Replies: 14
Views: 1875

Re: Writing Animation Data to Binary

Edit: I wrote some code to help me extract animation information from my B3D files. It appears to be working. I just wrote a binary file of 18 KB, which seems the appropriate size. Now, I need to make my actual game read and apply this data. Thank you all.
by Alopex
Sat Oct 10, 2015 1:39 pm
Forum: Beginners Help
Topic: Writing Animation Data to XML
Replies: 14
Views: 1875

Re: Writing Animation Data to XML

I honestly don't want to mess with anything pertaining to unreal engine. Keeping track of licensing obstacles is already getting tedious. That is what I'm needing, though. Since my basic male human skeleton contains around 30 bones and a lot of the animations are 80 or more frames, a binary format i...
by Alopex
Thu Oct 08, 2015 4:39 pm
Forum: Beginners Help
Topic: Writing Animation Data to XML
Replies: 14
Views: 1875

Re: Writing Animation Data to XML

I/O stream stuff. Okay. Yes, I have tried B3D. The format isn't the problem; I am just wanting to handle animation data in a way that Irrlicht doesn't typically allow for, without having to patch Irrlicht. I want to store animation data separately from my rigged mesh, so I can manage animations a li...
by Alopex
Wed Oct 07, 2015 1:01 pm
Forum: Beginners Help
Topic: Writing Animation Data to XML
Replies: 14
Views: 1875

Re: Writing Animation Data to XML

My understanding of C++ and of Irrlicht is still basic. What algorithms are you talking about?
by Alopex
Wed Oct 07, 2015 12:11 am
Forum: Beginners Help
Topic: Writing Animation Data to XML
Replies: 14
Views: 1875

Re: Writing Animation Data to XML

What would be a good tool for writing information into binary and then reading it, assuming that's how it works?
by Alopex
Sun Oct 04, 2015 3:23 pm
Forum: Beginners Help
Topic: Writing Animation Data to XML
Replies: 14
Views: 1875

Re: Writing Animation Data to XML

@wing64

What do you consider to be too many keyframes?

If I did in fact have too many, what would be a better way to store the information, in your opinion?
by Alopex
Sun Oct 04, 2015 12:54 am
Forum: Beginners Help
Topic: Writing Animation Data to XML
Replies: 14
Views: 1875

Re: Writing Animation Data to XML

1. Good.
2.ISkinnedMesh, right? Or IBoneSceneNode?
3. I think I've seen someone mention something about that before, but I don't know where to find that example.
by Alopex
Sat Oct 03, 2015 2:50 pm
Forum: Beginners Help
Topic: Writing Animation Data to XML
Replies: 14
Views: 1875

Writing Animation Data to XML

I have been trying to figure out a way to store animation data separately from my meshes (or rather, to make it easier to edit animations and to avoid the use of useAnimationFrom). I plan on several characters/creatures that use the same skeleton, and many of these characters will be made of differe...
by Alopex
Sat Sep 26, 2015 7:32 pm
Forum: Beginners Help
Topic: Loaded B3D animated model is white
Replies: 21
Views: 1878

Re: Loaded B3D animated model is white

I hope it really was helpful. Sometimes when I try explaining things, I only succeed in confusing people.
by Alopex
Sat Sep 26, 2015 6:32 pm
Forum: Beginners Help
Topic: Loaded B3D animated model is white
Replies: 21
Views: 1878

Re: Loaded B3D animated model is white

At the end of step 1, you will go over to the properties menu, click on the button with the wrench symbol, scroll down to your subsurf modifier and click the "apply" button. Then, proceed to unwrapping and texture baking. If this doesn't work, let me know.
by Alopex
Sat Sep 26, 2015 1:38 pm
Forum: Beginners Help
Topic: Loaded B3D animated model is white
Replies: 21
Views: 1878

Re: Loaded B3D animated model is white

@sunnystormy

I guess you will have to apply the modifiers, then unwrap and bake textures.
by Alopex
Fri Sep 25, 2015 7:46 pm
Forum: Everything 2d/3d Graphics
Topic: .B3D: How to make character body out of several parts
Replies: 44
Views: 13840

Re: .B3D: How to make character body out of several parts

I'm not very math strong. Is there any way you can put that into layman's terms for me?
by Alopex
Fri Sep 25, 2015 1:17 pm
Forum: Everything 2d/3d Graphics
Topic: .B3D: How to make character body out of several parts
Replies: 44
Views: 13840

Re: .B3D: How to make character body out of several parts

@mongoose7

Dang. I've got a lot of bones. This will be unpleasant.
by Alopex
Thu Sep 24, 2015 11:10 pm
Forum: Beginners Help
Topic: How do loaders work?
Replies: 5
Views: 571

Re: How do loaders work?

@CuteAlien

Hey, man, I'm old school. :lol:

Regardless, thanks.
by Alopex
Thu Sep 24, 2015 1:02 pm
Forum: Beginners Help
Topic: Loaded B3D animated model is white
Replies: 21
Views: 1878

Re: Loaded B3D animated model is white

Yes, sorry. Oh, and before you do anything, add a "sun" lamp to your scene and place it right above your character's head. From Here: 1. Click on "Image" on the "UV/Image editor. Select "New Image". Set the size of the image to something like 512 X 512. Select eith...