Search found 41 matches
- Thu Oct 15, 2015 3:07 pm
- Forum: Beginners Help
- Topic: Writing Animation Data to XML
- Replies: 14
- Views: 1875
Re: Writing Animation Data to Binary
Edit: I wrote some code to help me extract animation information from my B3D files. It appears to be working. I just wrote a binary file of 18 KB, which seems the appropriate size. Now, I need to make my actual game read and apply this data. Thank you all.
- Sat Oct 10, 2015 1:39 pm
- Forum: Beginners Help
- Topic: Writing Animation Data to XML
- Replies: 14
- Views: 1875
Re: Writing Animation Data to XML
I honestly don't want to mess with anything pertaining to unreal engine. Keeping track of licensing obstacles is already getting tedious. That is what I'm needing, though. Since my basic male human skeleton contains around 30 bones and a lot of the animations are 80 or more frames, a binary format i...
- Thu Oct 08, 2015 4:39 pm
- Forum: Beginners Help
- Topic: Writing Animation Data to XML
- Replies: 14
- Views: 1875
Re: Writing Animation Data to XML
I/O stream stuff. Okay. Yes, I have tried B3D. The format isn't the problem; I am just wanting to handle animation data in a way that Irrlicht doesn't typically allow for, without having to patch Irrlicht. I want to store animation data separately from my rigged mesh, so I can manage animations a li...
- Wed Oct 07, 2015 1:01 pm
- Forum: Beginners Help
- Topic: Writing Animation Data to XML
- Replies: 14
- Views: 1875
Re: Writing Animation Data to XML
My understanding of C++ and of Irrlicht is still basic. What algorithms are you talking about?
- Wed Oct 07, 2015 12:11 am
- Forum: Beginners Help
- Topic: Writing Animation Data to XML
- Replies: 14
- Views: 1875
Re: Writing Animation Data to XML
What would be a good tool for writing information into binary and then reading it, assuming that's how it works?
- Sun Oct 04, 2015 3:23 pm
- Forum: Beginners Help
- Topic: Writing Animation Data to XML
- Replies: 14
- Views: 1875
Re: Writing Animation Data to XML
@wing64
What do you consider to be too many keyframes?
If I did in fact have too many, what would be a better way to store the information, in your opinion?
What do you consider to be too many keyframes?
If I did in fact have too many, what would be a better way to store the information, in your opinion?
- Sun Oct 04, 2015 12:54 am
- Forum: Beginners Help
- Topic: Writing Animation Data to XML
- Replies: 14
- Views: 1875
Re: Writing Animation Data to XML
1. Good.
2.ISkinnedMesh, right? Or IBoneSceneNode?
3. I think I've seen someone mention something about that before, but I don't know where to find that example.
2.ISkinnedMesh, right? Or IBoneSceneNode?
3. I think I've seen someone mention something about that before, but I don't know where to find that example.
- Sat Oct 03, 2015 2:50 pm
- Forum: Beginners Help
- Topic: Writing Animation Data to XML
- Replies: 14
- Views: 1875
Writing Animation Data to XML
I have been trying to figure out a way to store animation data separately from my meshes (or rather, to make it easier to edit animations and to avoid the use of useAnimationFrom). I plan on several characters/creatures that use the same skeleton, and many of these characters will be made of differe...
- Sat Sep 26, 2015 7:32 pm
- Forum: Beginners Help
- Topic: Loaded B3D animated model is white
- Replies: 21
- Views: 1878
Re: Loaded B3D animated model is white
I hope it really was helpful. Sometimes when I try explaining things, I only succeed in confusing people.
- Sat Sep 26, 2015 6:32 pm
- Forum: Beginners Help
- Topic: Loaded B3D animated model is white
- Replies: 21
- Views: 1878
Re: Loaded B3D animated model is white
At the end of step 1, you will go over to the properties menu, click on the button with the wrench symbol, scroll down to your subsurf modifier and click the "apply" button. Then, proceed to unwrapping and texture baking. If this doesn't work, let me know.
- Sat Sep 26, 2015 1:38 pm
- Forum: Beginners Help
- Topic: Loaded B3D animated model is white
- Replies: 21
- Views: 1878
Re: Loaded B3D animated model is white
@sunnystormy
I guess you will have to apply the modifiers, then unwrap and bake textures.
I guess you will have to apply the modifiers, then unwrap and bake textures.
- Fri Sep 25, 2015 7:46 pm
- Forum: Everything 2d/3d Graphics
- Topic: .B3D: How to make character body out of several parts
- Replies: 44
- Views: 13840
Re: .B3D: How to make character body out of several parts
I'm not very math strong. Is there any way you can put that into layman's terms for me?
- Fri Sep 25, 2015 1:17 pm
- Forum: Everything 2d/3d Graphics
- Topic: .B3D: How to make character body out of several parts
- Replies: 44
- Views: 13840
Re: .B3D: How to make character body out of several parts
@mongoose7
Dang. I've got a lot of bones. This will be unpleasant.
Dang. I've got a lot of bones. This will be unpleasant.
- Thu Sep 24, 2015 11:10 pm
- Forum: Beginners Help
- Topic: How do loaders work?
- Replies: 5
- Views: 571
Re: How do loaders work?
@CuteAlien
Hey, man, I'm old school.
Regardless, thanks.
Hey, man, I'm old school.
Regardless, thanks.
- Thu Sep 24, 2015 1:02 pm
- Forum: Beginners Help
- Topic: Loaded B3D animated model is white
- Replies: 21
- Views: 1878
Re: Loaded B3D animated model is white
Yes, sorry. Oh, and before you do anything, add a "sun" lamp to your scene and place it right above your character's head. From Here: 1. Click on "Image" on the "UV/Image editor. Select "New Image". Set the size of the image to something like 512 X 512. Select eith...