Search found 3 matches
- Sat Sep 26, 2015 10:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: CMake build system for Irrlicht
- Replies: 16
- Views: 7707
Re: CMake build system for Irrlicht
Great project! Already filed my first (minor) bug 
- Sat Sep 26, 2015 10:38 am
- Forum: Beginners Help
- Topic: Irrlicht far too slow (most likely I'm too dumb)
- Replies: 7
- Views: 1568
Re: Irrlicht far too slow (most likely I'm too dumb)
Aside from render-calls... getting same speed for OpenGL and Burnings means that hardware acceleration does not work. Check first if your driver has it enabled with:
glxinfo | grep direct
That should say: direct rendering: Yes
Also check if there is any console output about errors.
That was my ...
glxinfo | grep direct
That should say: direct rendering: Yes
Also check if there is any console output about errors.
That was my ...
- Fri Sep 25, 2015 7:22 pm
- Forum: Beginners Help
- Topic: Irrlicht far too slow (most likely I'm too dumb)
- Replies: 7
- Views: 1568
Irrlicht far too slow (most likely I'm too dumb)
Hi,
I have a simple application derived from Tutorial 3: Custom Scene Node [1]. I'm only rendering 1200 cubes (each cube has 12 triangles thus 14400 triangles in total) which all share one texture and I get about 7fps when rendering in OpenGL on Linux. I tried the buring video software renderer ...
I have a simple application derived from Tutorial 3: Custom Scene Node [1]. I'm only rendering 1200 cubes (each cube has 12 triangles thus 14400 triangles in total) which all share one texture and I get about 7fps when rendering in OpenGL on Linux. I tried the buring video software renderer ...