Search found 11 matches
- Tue Jul 11, 2017 11:35 am
- Forum: Project Announcements
- Topic: Stunt Marble Racers 2
- Replies: 76
- Views: 73328
Re: Stunt Marble Racers 2
Hey I think you are really into something here, it's got a bit of the 'hook' necessary for games. Good job! Some suggestions though: -Modernize the Looks of text and buttons, they are too pixelated. If I'm not mistaken Direct 2D can draw to the 3D viewport for antialiased text and shapes. Or might j...
- Thu Mar 17, 2016 1:00 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht Static Linking
- Replies: 20
- Views: 21582
Re: Irrlicht Static Linking
Oh ok thanks that's interesting, sorry for reviving the zombie.
I will delve into creating the static lib now...
I will delve into creating the static lib now...
- Thu Mar 17, 2016 8:48 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht Static Linking
- Replies: 20
- Views: 21582
Re: Irrlicht Static Linking
Does anybody have the compiled static lib?
Why isn't it included in the SDK?
Sorry to appear lazy but it would save people some time if someone has it, instead of having to figure out the compiling part, as there's always quirks.
Thanks guys! what a great engine!
Why isn't it included in the SDK?
Sorry to appear lazy but it would save people some time if someone has it, instead of having to figure out the compiling part, as there's always quirks.
Thanks guys! what a great engine!
- Wed Oct 21, 2015 4:39 am
- Forum: Beginners Help
- Topic: Basic info about IRRLICHT and 3D engines in general
- Replies: 3
- Views: 886
Re: Basic info about IRRLICHT and 3D engines in general
I would say if you encapsulated correctly the first version of your project you should be fine. i.e separating the hardware graphics handling and the on-the-fly world creation in RAM. This way you should be able to port to a 3D engine in a straightforward manner. Technically, you should be able to t...
- Mon Oct 19, 2015 3:43 am
- Forum: Project Announcements
- Topic: Irrlicht Beginner 2D. Live video tweaking.
- Replies: 3
- Views: 2320
Re: Irrlicht Beginner 2D. Live video tweaking.
There is this whole convoluted formula to go from YUY2 to RGB. See below. YUY2 goes like y0, u , y1, v, so Y luma is per-pixel while uv is shared by two pixels. The conversion is pretty convoluted but it's performing surprisingly fast. I guess one could also use a GPU shader on the application, but ...
- Tue Oct 13, 2015 2:05 am
- Forum: Project Announcements
- Topic: Irrlicht Beginner 2D. Live video tweaking.
- Replies: 3
- Views: 2320
Irrlicht Beginner 2D. Live video tweaking.
Hi all I've used several 3D engines in the past and have some experience with 3d meshes and all. But I'm just starting with Irrlicht and win32, getting away from .NET For now I'm using irrlicht to show some 2D stuff on a texture on a viewport as part of my visual recognition project. https://im1.shu...
- Mon Oct 12, 2015 3:57 pm
- Forum: Beginners Help
- Topic: [**SOLVED**]How to redraw viewport during Window move?
- Replies: 8
- Views: 1164
Re: New member. How to redraw during Window move or pop-up?
I've got it guys!!!! Thanks to this guy: http://www.gamedev.net/topic/555313-how-do-i-keep-my-directx-window-from-turning-white-when-i-move-it/ It's rather simple, just render under WM_MOVE in wndproc case WM_MOVE: application.update(); application.draw_graphics(); DefWindowProc(hWnd, message, w...
- Mon Oct 12, 2015 3:27 pm
- Forum: Beginners Help
- Topic: [**SOLVED**]How to redraw viewport during Window move?
- Replies: 8
- Views: 1164
Re: New member. How to redraw during Window move or pop-up?
Oh, Ok, thanks everyone, I'm still delighted to work with Irrlicht, what a great engine.
I'll post if I work out a solution.
I'll post if I work out a solution.
- Sun Oct 11, 2015 4:47 am
- Forum: Beginners Help
- Topic: [**SOLVED**]How to redraw viewport during Window move?
- Replies: 8
- Views: 1164
Re: New member. How to redraw during Window move or pop-up?
Thanks guys, oh well that's a bummer :cry: It's not so much the freezing of the animation that concerns me, but the thing with getting garbage on the viewport if you drag the window outside the screen and come back, it looks really unprofessional :cry: How do other guys do it? there's plenty of appl...
- Fri Oct 09, 2015 11:11 pm
- Forum: Beginners Help
- Topic: [**SOLVED**]How to redraw viewport during Window move?
- Replies: 8
- Views: 1164
Re: New member. How to redraw during Window move or pop-up?
Thanks CuteAlien, you're right, I already have a main loop and rendering going on, that's running fine. The problem lies with certain Windows things, like moving the window with your mouse, as it holds the thread somehow and you don't come back to the main loop (to render) until you let go the windo...
- Fri Oct 09, 2015 3:40 pm
- Forum: Beginners Help
- Topic: [**SOLVED**]How to redraw viewport during Window move?
- Replies: 8
- Views: 1164
[**SOLVED**]How to redraw viewport during Window move?
Hello everyone, I'm new to the forum, let me start by thanking the Irrlicht team for such a great engine, I've been experimenting for a few days and it's just fantastic!!!! I'm using the engine with a Win32 window I've created. The first question I have is how to redraw the irrlicht viewport while d...