Search found 3 matches
- Tue Oct 20, 2015 9:21 am
- Forum: Bug reports
- Topic: [fixed]Transparent objects sorting error bug/improvement
- Replies: 10
- Views: 7087
Re: Transparent objects sorting error bug/improvement
That massively increases the cpu overhead. Consider a hundred or a thousand units. Very true. That sort of transformation should be done in a shader, however i still think a slow fix on the CPU is better than broken functionality, and someone more acquainted with irrlicht conventions and architectu...
- Tue Oct 20, 2015 5:16 am
- Forum: Advanced Help
- Topic: Strange lighting with shader
- Replies: 6
- Views: 1762
Re: Strange lighting with shader
Thanks Glitch! I'm sure between HLSL and CG we'll sort it out! (check out my final GLSL post when it arrives) Who knows what the future holds! Cheers and keep up the good work! Hi Vectrotek, just wanted to mention that CG is now deprecated and hasnt been updated for a while. This forced me to make ...
- Tue Oct 20, 2015 5:10 am
- Forum: Bug reports
- Topic: [fixed]Transparent objects sorting error bug/improvement
- Replies: 10
- Views: 7087
Re:
So, to draw them in the correct order, the sorting distance should not be the xyz squared distance, but instead be the distance from the view plane after the object position is transformed to camera space. I accomplished this by making a new constructor for TransparentNodeEntry that takes the camer...