Search found 2 matches
- Tue Oct 20, 2015 4:15 pm
- Forum: Beginners Help
- Topic: Basic info about IRRLICHT and 3D engines in general
- Replies: 3
- Views: 1063
Re: Basic info about IRRLICHT and 3D engines in general
I guess I should have explained myself better. I intend to keep the code I have for generation of triangles. It uses a cross between marching cubes (in my case prisms), surface nets and an octree combined with the fractal functions . I realize the engine won't do any of this for me. In the end I get ...
- Tue Oct 20, 2015 10:13 am
- Forum: Beginners Help
- Topic: Basic info about IRRLICHT and 3D engines in general
- Replies: 3
- Views: 1063
Basic info about IRRLICHT and 3D engines in general
Hi, I'm a long time C++ programmer. I've also programmed in Direct X but I've never used a game engine.
I wrote some code a while back that generates a fractal planet about the size of the moon and lets you run around on the surface. I'm now updating it for better terrain with tunnels and houses ...
I wrote some code a while back that generates a fractal planet about the size of the moon and lets you run around on the surface. I'm now updating it for better terrain with tunnels and houses ...