The OpenSSL lib folder is not in the code directory.
Search found 10 matches
- Mon Jul 09, 2018 2:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 189396
Re: Vulkan&Android - BAW Irrlicht (GIT repo, v 0.3.0-alpha3)
I was trying to compile it with Visual C++ 2017, but I had errors.
The OpenSSL lib folder is not in the code directory.
The OpenSSL lib folder is not in the code directory.
- Sat Jun 03, 2017 12:03 pm
- Forum: Beginners Help
- Topic: Using these shaders with Irrlicht
- Replies: 5
- Views: 1615
Re: Using these shaders with Irrlicht
Thank you, CuteAlien.
It works fine now. You're the Doom Guy!
It works fine now. You're the Doom Guy!
- Sat Jun 03, 2017 2:37 am
- Forum: Beginners Help
- Topic: Using these shaders with Irrlicht
- Replies: 5
- Views: 1615
Re: Using these shaders with Irrlicht
Thank you, @CuteAlien.
I did as you said, but now there's another bug in the shader:
GLSL shader failed compile
ERROR: 0:24: '=' : cannot convert from '4-component vector of float' to '3-component vector of float'
I'm using the Irrlicht 1.8.4.
I did as you said, but now there's another bug in the shader:
GLSL shader failed compile
ERROR: 0:24: '=' : cannot convert from '4-component vector of float' to '3-component vector of float'
I'm using the Irrlicht 1.8.4.
- Fri Jun 02, 2017 10:58 pm
- Forum: Beginners Help
- Topic: Using these shaders with Irrlicht
- Replies: 5
- Views: 1615
Using these shaders with Irrlicht
Hi, guys.
Looking for shaders on the internet I found one for dynamic reflections with dual tone sphere mapping on the link:
http://www.irrlicht3d.org/wiki/index.php?n=Main.DualToneCarShaderWithFresnelAndSphereMappingByOmaremad
Since I'm new to Irrlicht, I tried to implement these shaders using ...
Looking for shaders on the internet I found one for dynamic reflections with dual tone sphere mapping on the link:
http://www.irrlicht3d.org/wiki/index.php?n=Main.DualToneCarShaderWithFresnelAndSphereMappingByOmaremad
Since I'm new to Irrlicht, I tried to implement these shaders using ...
- Fri Mar 25, 2016 4:18 am
- Forum: Beginners Help
- Topic: Convert HLSL to GLSL
- Replies: 4
- Views: 1602
Re: Convert HLSL to GLSL
Thanks, @mongoose7.
It works fine now.
It works fine now.
- Fri Mar 25, 2016 2:11 am
- Forum: Beginners Help
- Topic: Convert HLSL to GLSL
- Replies: 4
- Views: 1602
Re: Convert HLSL to GLSL
@mongoose7, thank you for your reply.
The original shaders work fine with HLSL, but doesn't in GLSL.
In HLSL the method OnSetConstants doesn't set any sampler and works fine.
Only the GLSL shaders generated by HLSL2GLSL doesn't work.
The original shaders work fine with HLSL, but doesn't in GLSL.
In HLSL the method OnSetConstants doesn't set any sampler and works fine.
Only the GLSL shaders generated by HLSL2GLSL doesn't work.
- Thu Mar 24, 2016 10:17 pm
- Forum: Beginners Help
- Topic: Convert HLSL to GLSL
- Replies: 4
- Views: 1602
Convert HLSL to GLSL
Hi, I'm trying convert two shaders to GLSL, but I'm having problems.
I tried using the ATI HLSL2GLSL, but my exemple app does not work with the GLSL generated by HLSL2GLSL.
HLSL pixel shader
sampler fire_base : register(s0);
sampler fire_distortion : register(s1);
sampler fire_opacity ...
I tried using the ATI HLSL2GLSL, but my exemple app does not work with the GLSL generated by HLSL2GLSL.
HLSL pixel shader
sampler fire_base : register(s0);
sampler fire_distortion : register(s1);
sampler fire_opacity ...
- Wed Oct 28, 2015 10:21 pm
- Forum: Project Announcements
- Topic: irrRenderer 1.0
- Replies: 101
- Views: 79583
Re: irrRenderer 1.0
@mongoose7: Thank you. The path for shaders was wrong.
- Wed Oct 28, 2015 10:19 pm
- Forum: Code Snippets
- Topic: High Dynamic Range Rendering in Irrlicht
- Replies: 9
- Views: 8854
Re: High Dynamic Range Rendering in Irrlicht
Link broken. 
- Fri Oct 23, 2015 8:19 pm
- Forum: Project Announcements
- Topic: irrRenderer 1.0
- Replies: 101
- Views: 79583
Re: irrRenderer 1.0
Hi, guys.
The irrRenderer compiles and works fine, but I had a problems with irrPP. I'm using Visual C++ 2015 with Irrlicht 1.9 from SVN:
The compilation works fine, but the execution results in 'Access violation reading location 0x00000000' in the file 'CPostProcessingEffectChain.cpp', in the ...
The irrRenderer compiles and works fine, but I had a problems with irrPP. I'm using Visual C++ 2015 with Irrlicht 1.9 from SVN:
The compilation works fine, but the execution results in 'Access violation reading location 0x00000000' in the file 'CPostProcessingEffectChain.cpp', in the ...