Search found 10 matches

by Jibreel Yahya
Mon Jul 09, 2018 2:21 pm
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 69213

Re: Vulkan&Android - BAW Irrlicht (GIT repo, v 0.3.0-alpha3)

I was trying to compile it with Visual C++ 2017, but I had errors.
The OpenSSL lib folder is not in the code directory. :(
by Jibreel Yahya
Sat Jun 03, 2017 12:03 pm
Forum: Beginners Help
Topic: Using these shaders with Irrlicht
Replies: 5
Views: 1136

Re: Using these shaders with Irrlicht

Thank you, CuteAlien.

It works fine now. You're the Doom Guy! :wink:
by Jibreel Yahya
Sat Jun 03, 2017 2:37 am
Forum: Beginners Help
Topic: Using these shaders with Irrlicht
Replies: 5
Views: 1136

Re: Using these shaders with Irrlicht

Thank you, @CuteAlien.

I did as you said, but now there's another bug in the shader:
GLSL shader failed compile
ERROR: 0:24: '=' : cannot convert from '4-component vector of float' to '3-component vector of float'


I'm using the Irrlicht 1.8.4.
by Jibreel Yahya
Fri Jun 02, 2017 10:58 pm
Forum: Beginners Help
Topic: Using these shaders with Irrlicht
Replies: 5
Views: 1136

Using these shaders with Irrlicht

Hi, guys. Looking for shaders on the internet I found one for dynamic reflections with dual tone sphere mapping on the link: http://www.irrlicht3d.org/wiki/index.php?n=Main.DualToneCarShaderWithFresnelAndSphereMappingByOmaremad Since I'm new to Irrlicht, I tried to implement these shaders using Irrl...
by Jibreel Yahya
Fri Mar 25, 2016 4:18 am
Forum: Beginners Help
Topic: Convert HLSL to GLSL
Replies: 4
Views: 1083

Re: Convert HLSL to GLSL

Thanks, @mongoose7.
It works fine now.
by Jibreel Yahya
Fri Mar 25, 2016 2:11 am
Forum: Beginners Help
Topic: Convert HLSL to GLSL
Replies: 4
Views: 1083

Re: Convert HLSL to GLSL

@mongoose7, thank you for your reply.
The original shaders work fine with HLSL, but doesn't in GLSL.
In HLSL the method OnSetConstants doesn't set any sampler and works fine.
Only the GLSL shaders generated by HLSL2GLSL doesn't work. :(
by Jibreel Yahya
Thu Mar 24, 2016 10:17 pm
Forum: Beginners Help
Topic: Convert HLSL to GLSL
Replies: 4
Views: 1083

Convert HLSL to GLSL

Hi, I'm trying convert two shaders to GLSL, but I'm having problems. I tried using the ATI HLSL2GLSL, but my exemple app does not work with the GLSL generated by HLSL2GLSL. HLSL pixel shader   sampler fire_base       : register(s0); sampler fire_distortion : register(s1); sampler fire_opacity    : r...
by Jibreel Yahya
Wed Oct 28, 2015 10:21 pm
Forum: Project Announcements
Topic: irrRenderer 1.0
Replies: 101
Views: 53811

Re: irrRenderer 1.0

@mongoose7: Thank you. The path for shaders was wrong.
by Jibreel Yahya
Wed Oct 28, 2015 10:19 pm
Forum: Code Snippets
Topic: High Dynamic Range Rendering in Irrlicht
Replies: 9
Views: 7796

Re: High Dynamic Range Rendering in Irrlicht

Link broken. :(
by Jibreel Yahya
Fri Oct 23, 2015 8:19 pm
Forum: Project Announcements
Topic: irrRenderer 1.0
Replies: 101
Views: 53811

Re: irrRenderer 1.0

Hi, guys. The irrRenderer compiles and works fine, but I had a problems with irrPP. I'm using Visual C++ 2015 with Irrlicht 1.9 from SVN: The compilation works fine, but the execution results in 'Access violation reading location 0x00000000' in the file 'CPostProcessingEffectChain.cpp', in the funct...