Search found 5 matches
- Tue Nov 10, 2015 11:50 pm
- Forum: Beginners Help
- Topic: Custom 3D format
- Replies: 8
- Views: 1312
Re: Custom 3D format
I think the first two will be plenty enough since I'm going for more of a super mario 64 type game. Thank you for all your help! I think this is enough info to get me started
- Mon Nov 09, 2015 7:58 pm
- Forum: Beginners Help
- Topic: Custom 3D format
- Replies: 8
- Views: 1312
Re: Custom 3D format
I think I understand. I came across this too http://irrlicht.ru/api/classirr_1_1scene_1_1_i_mesh_buffer.html#_details
If i'm reading that right, I can use that to point to buffers of vertices (which I'm guessing are 32bit floats, X,Y,Z) and indices (which I'm guessing are ints or something, and that ...
If i'm reading that right, I can use that to point to buffers of vertices (which I'm guessing are 32bit floats, X,Y,Z) and indices (which I'm guessing are ints or something, and that ...
- Mon Nov 09, 2015 3:34 pm
- Forum: Beginners Help
- Topic: Custom 3D format
- Replies: 8
- Views: 1312
Re: Custom 3D format
I took a look in SMesh.h, and was trying to find a way to add vertices and faces. I'm a little new to using irrlicht still, but I was wondering if I can just basically load my whole model into RAM, and have pointers to the different parts, like vertices, faces, etc. I just haven't found where this ...
- Mon Nov 09, 2015 3:03 am
- Forum: Beginners Help
- Topic: Custom 3D format
- Replies: 8
- Views: 1312
Re: Custom 3D format
Thanks, I'll look into that, but I thought it would probably be easier to start with static models first. I've never done skinning before, but I think I have a basic Idea how I want to implement it. X format does use skinning though, right?
- Sun Nov 08, 2015 2:54 pm
- Forum: Beginners Help
- Topic: Custom 3D format
- Replies: 8
- Views: 1312
Custom 3D format
Hello, I'm new to Iirlicht, and have been wanting to start porting my game over to it (a 3D platformer).
I have made a custom model format a while back along with my own animation format. I was hoping to port these over to the Iirlicht engine. I've spent some time looking through some of the source ...
I have made a custom model format a while back along with my own animation format. I was hoping to port these over to the Iirlicht engine. I've spent some time looking through some of the source ...