Search found 5 matches
- Tue Nov 10, 2015 11:50 pm
- Forum: Beginners Help
- Topic: Custom 3D format
- Replies: 8
- Views: 1035
Re: Custom 3D format
I think the first two will be plenty enough since I'm going for more of a super mario 64 type game. Thank you for all your help! I think this is enough info to get me started
- Mon Nov 09, 2015 7:58 pm
- Forum: Beginners Help
- Topic: Custom 3D format
- Replies: 8
- Views: 1035
Re: Custom 3D format
I think I understand. I came across this too http://irrlicht.ru/api/classirr_1_1scene_1_1_i_mesh_buffer.html#_details If i'm reading that right, I can use that to point to buffers of vertices (which I'm guessing are 32bit floats, X,Y,Z) and indices (which I'm guessing are ints or something, and that...
- Mon Nov 09, 2015 3:34 pm
- Forum: Beginners Help
- Topic: Custom 3D format
- Replies: 8
- Views: 1035
Re: Custom 3D format
I took a look in SMesh.h, and was trying to find a way to add vertices and faces. I'm a little new to using irrlicht still, but I was wondering if I can just basically load my whole model into RAM, and have pointers to the different parts, like vertices, faces, etc. I just haven't found where this w...
- Mon Nov 09, 2015 3:03 am
- Forum: Beginners Help
- Topic: Custom 3D format
- Replies: 8
- Views: 1035
Re: Custom 3D format
Thanks, I'll look into that, but I thought it would probably be easier to start with static models first. I've never done skinning before, but I think I have a basic Idea how I want to implement it. X format does use skinning though, right?
- Sun Nov 08, 2015 2:54 pm
- Forum: Beginners Help
- Topic: Custom 3D format
- Replies: 8
- Views: 1035
Custom 3D format
Hello, I'm new to Iirlicht, and have been wanting to start porting my game over to it (a 3D platformer). I have made a custom model format a while back along with my own animation format. I was hoping to port these over to the Iirlicht engine. I've spent some time looking through some of the source ...