Search found 17 matches

by Fabio451
Wed Sep 14, 2016 7:10 am
Forum: Beginners Help
Topic: Entity list
Replies: 2
Views: 462

Re: Entity list

Clear. Thanks, Hendu.
by Fabio451
Mon Sep 12, 2016 6:35 pm
Forum: Beginners Help
Topic: Entity list
Replies: 2
Views: 462

Entity list

Hi guys. This code should show all entities of a bsp file:     quake3::tQ3EntityList &entityList = q3levelmesh->getEntityList ();     for (u32 e=0; e != entityList.size (); ++e) {     for (u32 g=0; g != entityList[e].getGroupSize (); ++g) {       const quake3::SVarGroup *group = entityList[e].ge...
by Fabio451
Sun Apr 24, 2016 2:59 pm
Forum: Beginners Help
Topic: Additional meshes
Replies: 1
Views: 449

Additional meshes

Hi.
Don't know if it's is a bit off topic. I try.

In the demo example there is a wonderful flame effect on the torches.
I see it comes from additional meshes in the bsp map.
But how the flame, or in general additional meshes, can be included in a bsp file?

Bye.
by Fabio451
Sat Apr 23, 2016 6:14 pm
Forum: Beginners Help
Topic: matrix and shader question (demo example code)
Replies: 3
Views: 966

Re: matrix and shader question (demo example code)

Hi.
How additional meshes and shaders, for example the flames in the demo, can be added to a bsp map?
Can GtkRadiant/NetRadiant do that?
by Fabio451
Mon Apr 18, 2016 12:26 pm
Forum: Beginners Help
Topic: Tree billboard rotation
Replies: 6
Views: 2134

Re: Tree billboard rotation

I'm doing it by creating planes with createPlaneMesh().
The effect is not so bad.
Is this the correct way? Or there is a better way?
by Fabio451
Sun Apr 17, 2016 8:28 pm
Forum: Beginners Help
Topic: Tree billboard rotation
Replies: 6
Views: 2134

Re: Tree billboard rotation

Thank you, Hendu.
Is there some example or tutorial?
It's not clear to me how to do it.
by Fabio451
Sun Apr 17, 2016 5:25 pm
Forum: Beginners Help
Topic: Tree billboard rotation
Replies: 6
Views: 2134

Tree billboard rotation

Hi guys. I'm using billboards to add trees to my scene. Since billboards always face camera, it seems that the trees detach from the ground when rotating on an horizontal axis. Is there a way to make a billboard rotate only on the vertical axis? Should I implement my own code to get this particular ...
by Fabio451
Mon Jan 11, 2016 1:20 pm
Forum: Beginners Help
Topic: Light nodes and BSP
Replies: 7
Views: 985

Re: Light nodes and BSP

Thanks, CuteAlien. I'll try to post the bsp when I can.
Do you mean material type in the program? I tried many values in SetMaterialType() method with no result.
Or some kind of settings in NetRadiant?
by Fabio451
Mon Jan 11, 2016 11:38 am
Forum: Beginners Help
Topic: Light nodes and BSP
Replies: 7
Views: 985

Re: Light nodes and BSP

Basically the problem is that lights I add in my program don't affect meshes loaded from the bsp file (only misc_models are affected). I already studied the good shader-tutorial, but it's not clear to me how to use shaders for creating lights. Anyway thank you both for the informations. I will keep ...
by Fabio451
Mon Jan 11, 2016 10:53 am
Forum: Beginners Help
Topic: Light nodes and BSP
Replies: 7
Views: 985

Re: Light nodes and BSP

Thanks hendu.
It's not totally clear to me what means "using my own shader" for light sources.
Is there some thread or page explaining that?
by Fabio451
Mon Jan 11, 2016 9:39 am
Forum: Beginners Help
Topic: Light nodes and BSP
Replies: 7
Views: 985

Light nodes and BSP

Hi guys. I'd like to understand something about light nodes and BSP maps. Searching the forum I found this thread: http://irrlicht.sourceforge.net/forum/viewtopic.php?t=9768 which tells that dynamic lights does not works for bsp and suggests a simple patch on Irrlicht code. The thread is pretty old....
by Fabio451
Mon Nov 30, 2015 8:30 am
Forum: Beginners Help
Topic: misc_model texture
Replies: 9
Views: 901

Re: misc_model texture

Thanks for your help.
It works well with 3ds format too.
Reducing the number of faces and making a suitable UV mapping the result is pretty good.
by Fabio451
Sat Nov 28, 2015 10:49 am
Forum: Beginners Help
Topic: misc_model texture
Replies: 9
Views: 901

Re: misc_model texture

Thanks, Hendu.
In fact decreasing the number of faces no triangle is missing. ;)

For the other solution, is there a way to store the object file name in NetRadiant?
I heard about a placeholder entity called "misc_model_static", but I don't see it in my menu.
by Fabio451
Sat Nov 28, 2015 9:33 am
Forum: Beginners Help
Topic: misc_model texture
Replies: 9
Views: 901

Re: misc_model texture

Made some progress. CuteAlien was right, there were no texture applied on the mesh. I fixed this, but the result was the same with a different color :) This time I tried making the UV mapping inside Blender and then exporting as .obj file with .mtl file too, instead of 3ds. Things go better, but sti...
by Fabio451
Fri Nov 27, 2015 9:48 am
Forum: Beginners Help
Topic: misc_model texture
Replies: 9
Views: 901

Re: misc_model texture

Hi hendu, try this link: http://imgur.com/xbn72hM