I need of a simple explosion effect, like a simple emitter with one single shot of some particles.
I'm trying do it creating emitter and delete one second after, but the particles disappear abruptely.
You can create your own node, say for instance, a node that drew a couple rectangles over each node it is attached to. Being careful, you can draw this node the same size on all the distances, or even better, create a node with a list of special nodes that builds a mesh like the one i've described ...
In my game i need draw an 2D hp bar over all 3D meshes in scene. But when i call videoDriver->draw2DImage, the image appear on background. Is any way to draw over meshes? Like layers?
Hi guys! Before to make this post, i searched the forum about Collada animated meshes and i find one post from 2007. Any news about collada animated support? I'm working with irrlicht now and if collada animated support has not been developed, after i gain experience, maybe i can help to do so. Rega...