Search found 15 matches

by booster
Tue Dec 08, 2015 12:47 am
Forum: Beginners Help
Topic: Pointer issue
Replies: 1
Views: 450

Pointer issue

Hi, I feel so rusty, lol and confused! Basically I'm running a test, it involves writing out a list of positions of a node. I've tried this numerous ways, but here's the current version premise:   ISceneNode *nod =  (ISceneNode*)dGeomGetData(rec_id); core::vector3df pos = nod->getPosition(); rec->ad...
by booster
Sat Dec 05, 2015 10:43 pm
Forum: Beginners Help
Topic: Android Development
Replies: 6
Views: 866

Re: Android Development

Legends ;)
by booster
Sat Dec 05, 2015 8:48 pm
Forum: Beginners Help
Topic: Android Development
Replies: 6
Views: 866

Re: Android Development

I believe it to be... The first error was:   $ ndk-build [armeabi] Compile++ thumb: Irrlicht <= CIrrDeviceAndroid.cpp jni/../../Android/CIrrDeviceAndroid.cpp: In member function 'void irr::CIrrDeviceAndroid::createDriver()': jni/../../Android/CIrrDeviceAndroid.cpp:523:7: error: 'EDT_DIRECT3D8' is no...
by booster
Sat Dec 05, 2015 7:35 pm
Forum: Beginners Help
Topic: Android Development
Replies: 6
Views: 866

Android Development

Hi, What / where is the official Android release of Irrlicht? I used svn on this:   svn checkout http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es/   But there were references to DirectX in numerous places when trying to build the Irrlicht engine, not sure if that's just some kind of oversight?...
by booster
Sun Nov 22, 2015 3:35 am
Forum: Beginners Help
Topic: How to draw an ellipse?
Replies: 4
Views: 1163

Re: How to draw an ellipse?

I started with yours but here's where my play tookme...     #include <irrlicht.h> #include "driverChoice.h"   #include <iostream> #include <vector> #include <cmath> using namespace std;   using namespace irr; /* using namespace core; using namespace scene; using namespace video; using name...
by booster
Sun Nov 22, 2015 12:14 am
Forum: Beginners Help
Topic: Basic Materials
Replies: 4
Views: 580

Re: Basic Materials

For me its white or black (dependent upon lighting bool)
by booster
Sat Nov 21, 2015 10:22 pm
Forum: Beginners Help
Topic: Physics Tutorials
Replies: 7
Views: 983

Re: Physics Tutorials

BTW, I linked you a tutorial for Bullet
by booster
Sat Nov 21, 2015 10:21 pm
Forum: Beginners Help
Topic: Physics Tutorials
Replies: 7
Views: 983

Re: Physics Tutorials

lol
by booster
Sat Nov 21, 2015 8:47 pm
Forum: Beginners Help
Topic: Basic Materials
Replies: 4
Views: 580

Basic Materials

Hi, I seem to be missing something here when it comes to using basic materials without lighting. How to make the following cube red (without lights). Cheers   #include <irrlicht.h> #include "driverChoice.h"   //#include <iostream> //using namespace std;   using namespace irr;   using names...
by booster
Sat Nov 21, 2015 3:13 pm
Forum: Beginners Help
Topic: RTS Camera
Replies: 31
Views: 9679

Re: RTS Camera

Just had a play... In rtscamera.cpp I changed this: if ( core::equals ( fabs ( dp ), 1.f ) ) to: if ( core::equals ( fabs ( dp ), f64(1.0) ) ) Also in main.cpp I changed the following:   device->getFileSystem()->addFileArchive("../../media/map-20kdm2.pk3");        //device->getFileSystem()...
by booster
Sat Nov 21, 2015 11:55 am
Forum: Beginners Help
Topic: Physics Tutorials
Replies: 7
Views: 983

Re: Physics Tutorials

The first one I ever used was Tokamak, so I'll always have an affinity with it :D However I thought that development stopped years ago, but I notice it was last updated in 2013 on sourceforge, but I'm wondering if that was just the date someone moved it from its original site to sourceforge...? ODE ...
by booster
Fri Nov 20, 2015 1:05 pm
Forum: Beginners Help
Topic: Physics Tutorials
Replies: 7
Views: 983

Physics Tutorials

Hi,

All the physics tutorials source links are broken...

Is there anywhere I can get an example project (of any) please?
by booster
Thu Nov 19, 2015 11:00 pm
Forum: Beginners Help
Topic: Splitting up source files
Replies: 2
Views: 406

Re: Splitting up source files

Ah, thankyou... Its almost obvious now you say it lol... I did check if it was (directly) called, didn't think about it going out of scope and sent to garbage.


Thankyou again, now back to the drawing board :D
by booster
Thu Nov 19, 2015 9:07 pm
Forum: Beginners Help
Topic: Splitting up source files
Replies: 2
Views: 406

Splitting up source files

Hi, its been a very very very long time since I've used C++. I've been attempting to split the program source up into separate files and classes. I've tried various ways but always end up with seg faults and I'm not sure why or how to seek help for such. Here's one version which attempts to put the ...