Search found 15 matches
- Tue Dec 08, 2015 12:47 am
- Forum: Beginners Help
- Topic: Pointer issue
- Replies: 1
- Views: 450
Pointer issue
Hi, I feel so rusty, lol and confused! Basically I'm running a test, it involves writing out a list of positions of a node. I've tried this numerous ways, but here's the current version premise: ISceneNode *nod = (ISceneNode*)dGeomGetData(rec_id); core::vector3df pos = nod->getPosition(); rec->ad...
- Sat Dec 05, 2015 10:43 pm
- Forum: Beginners Help
- Topic: Android Development
- Replies: 6
- Views: 866
Re: Android Development
Legends
- Sat Dec 05, 2015 8:48 pm
- Forum: Beginners Help
- Topic: Android Development
- Replies: 6
- Views: 866
Re: Android Development
I believe it to be... The first error was: $ ndk-build [armeabi] Compile++ thumb: Irrlicht <= CIrrDeviceAndroid.cpp jni/../../Android/CIrrDeviceAndroid.cpp: In member function 'void irr::CIrrDeviceAndroid::createDriver()': jni/../../Android/CIrrDeviceAndroid.cpp:523:7: error: 'EDT_DIRECT3D8' is no...
- Sat Dec 05, 2015 7:35 pm
- Forum: Beginners Help
- Topic: Android Development
- Replies: 6
- Views: 866
Android Development
Hi, What / where is the official Android release of Irrlicht? I used svn on this: svn checkout http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es/ But there were references to DirectX in numerous places when trying to build the Irrlicht engine, not sure if that's just some kind of oversight?...
- Sun Nov 22, 2015 3:35 am
- Forum: Beginners Help
- Topic: How to draw an ellipse?
- Replies: 4
- Views: 1163
Re: How to draw an ellipse?
I started with yours but here's where my play tookme... #include <irrlicht.h> #include "driverChoice.h" #include <iostream> #include <vector> #include <cmath> using namespace std; using namespace irr; /* using namespace core; using namespace scene; using namespace video; using name...
- Sun Nov 22, 2015 12:14 am
- Forum: Beginners Help
- Topic: Basic Materials
- Replies: 4
- Views: 580
Re: Basic Materials
For me its white or black (dependent upon lighting bool)
- Sat Nov 21, 2015 10:22 pm
- Forum: Beginners Help
- Topic: Physics Tutorials
- Replies: 7
- Views: 983
Re: Physics Tutorials
BTW, I linked you a tutorial for Bullet
- Sat Nov 21, 2015 10:21 pm
- Forum: Beginners Help
- Topic: Physics Tutorials
- Replies: 7
- Views: 983
- Sat Nov 21, 2015 8:47 pm
- Forum: Beginners Help
- Topic: Basic Materials
- Replies: 4
- Views: 580
Basic Materials
Hi, I seem to be missing something here when it comes to using basic materials without lighting. How to make the following cube red (without lights). Cheers #include <irrlicht.h> #include "driverChoice.h" //#include <iostream> //using namespace std; using namespace irr; using names...
- Sat Nov 21, 2015 3:13 pm
- Forum: Beginners Help
- Topic: RTS Camera
- Replies: 31
- Views: 9679
Re: RTS Camera
Just had a play... In rtscamera.cpp I changed this: if ( core::equals ( fabs ( dp ), 1.f ) ) to: if ( core::equals ( fabs ( dp ), f64(1.0) ) ) Also in main.cpp I changed the following: device->getFileSystem()->addFileArchive("../../media/map-20kdm2.pk3"); //device->getFileSystem()...
- Sat Nov 21, 2015 11:55 am
- Forum: Beginners Help
- Topic: Physics Tutorials
- Replies: 7
- Views: 983
Re: Physics Tutorials
The first one I ever used was Tokamak, so I'll always have an affinity with it :D However I thought that development stopped years ago, but I notice it was last updated in 2013 on sourceforge, but I'm wondering if that was just the date someone moved it from its original site to sourceforge...? ODE ...
- Fri Nov 20, 2015 1:07 pm
- Forum: Beginners Help
- Topic: Physics Tutorials
- Replies: 7
- Views: 983
- Fri Nov 20, 2015 1:05 pm
- Forum: Beginners Help
- Topic: Physics Tutorials
- Replies: 7
- Views: 983
Physics Tutorials
Hi,
All the physics tutorials source links are broken...
Is there anywhere I can get an example project (of any) please?
All the physics tutorials source links are broken...
Is there anywhere I can get an example project (of any) please?
- Thu Nov 19, 2015 11:00 pm
- Forum: Beginners Help
- Topic: Splitting up source files
- Replies: 2
- Views: 406
Re: Splitting up source files
Ah, thankyou... Its almost obvious now you say it lol... I did check if it was (directly) called, didn't think about it going out of scope and sent to garbage.
Thankyou again, now back to the drawing board
Thankyou again, now back to the drawing board
- Thu Nov 19, 2015 9:07 pm
- Forum: Beginners Help
- Topic: Splitting up source files
- Replies: 2
- Views: 406
Splitting up source files
Hi, its been a very very very long time since I've used C++. I've been attempting to split the program source up into separate files and classes. I've tried various ways but always end up with seg faults and I'm not sure why or how to seek help for such. Here's one version which attempts to put the ...