Search found 5 matches
- Sat Feb 04, 2017 1:25 am
- Forum: Beginners Help
- Topic: smgr->getMesh seg
- Replies: 8
- Views: 784
Re: smgr->getMesh seg
I've found that defining these variables inside of a function causes issues when passing them to a class or another function. Variables such as IrrlichtDevice, IVideoDriver, and ISceneManager should be defined globally.
- Sat Jan 28, 2017 10:01 pm
- Forum: Beginners Help
- Topic: Using scene manager in Null Driver.
- Replies: 2
- Views: 412
Re: Using scene manager in Null Driver.
Thank you that's exactly what I needed to know.
- Sat Jan 28, 2017 5:12 am
- Forum: Beginners Help
- Topic: Using scene manager in Null Driver.
- Replies: 2
- Views: 412
Using scene manager in Null Driver.
I'm curious if i'd still be able to use the scene manager to manage scene nodes and such when using the Null driver? Also would I Still need to use the smgr->drawAll(); function to get the scene to update? I plan on using the Null Driver for my server sided code so I figured I would ask.
- Sun Dec 04, 2016 4:04 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: A terrain editor w/ gui
- Replies: 3
- Views: 3222
Re: A terrain editor w/ gui
Sorry forgot about that I was kinda rushed when i added that to github. Thanks ^3^
Edit: Brush.png is not technically needed it's just there because the original terrain editing code used it. I might just get rid of it and store brushes entirely in memory from now on.
Edit: Brush.png is not technically needed it's just there because the original terrain editing code used it. I might just get rid of it and store brushes entirely in memory from now on.
- Sun Dec 04, 2016 1:14 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: A terrain editor w/ gui
- Replies: 3
- Views: 3222
A terrain editor w/ gui
After searching the web for ages searching for a terrain editor that was free, easy to use, and did not include a bunch of garbage like the unreal editor, I came across a code snippet for a terrain editor on the Irrlicht forums that was rather incomplete and broken. So me being me I decided to build...