Search found 5 matches

by Blueman27
Sat Feb 04, 2017 1:25 am
Forum: Beginners Help
Topic: smgr->getMesh seg
Replies: 8
Views: 784

Re: smgr->getMesh seg

I've found that defining these variables inside of a function causes issues when passing them to a class or another function. Variables such as IrrlichtDevice, IVideoDriver, and ISceneManager should be defined globally.
by Blueman27
Sat Jan 28, 2017 10:01 pm
Forum: Beginners Help
Topic: Using scene manager in Null Driver.
Replies: 2
Views: 412

Re: Using scene manager in Null Driver.

Thank you that's exactly what I needed to know. :P
by Blueman27
Sat Jan 28, 2017 5:12 am
Forum: Beginners Help
Topic: Using scene manager in Null Driver.
Replies: 2
Views: 412

Using scene manager in Null Driver.

I'm curious if i'd still be able to use the scene manager to manage scene nodes and such when using the Null driver? Also would I Still need to use the smgr->drawAll(); function to get the scene to update? I plan on using the Null Driver for my server sided code so I figured I would ask.
by Blueman27
Sun Dec 04, 2016 4:04 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: A terrain editor w/ gui
Replies: 3
Views: 3222

Re: A terrain editor w/ gui

Sorry forgot about that I was kinda rushed when i added that to github. Thanks ^3^

Edit: Brush.png is not technically needed it's just there because the original terrain editing code used it. I might just get rid of it and store brushes entirely in memory from now on.
by Blueman27
Sun Dec 04, 2016 1:14 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: A terrain editor w/ gui
Replies: 3
Views: 3222

A terrain editor w/ gui

After searching the web for ages searching for a terrain editor that was free, easy to use, and did not include a bunch of garbage like the unreal editor, I came across a code snippet for a terrain editor on the Irrlicht forums that was rather incomplete and broken. So me being me I decided to build...