Search found 11 matches

by Greeg
Mon Feb 08, 2016 11:22 am
Forum: Beginners Help
Topic: Replace Node Mesh for create Next Level
Replies: 4
Views: 744

Re: Replace Node Mesh for create Next Level

I found solution right for me. It's scenemgr->clear();   irr::IrrlichtDevice *device = device = createDevice(video::EDT_DIRECT3D9,     core::dimension2d<u32>(screenW,screenH),32, false, true);     video::IVideoDriver* driver = device->getVideoDriver();     scene::ISceneManager* scenemgr = device->ge...
by Greeg
Mon Feb 08, 2016 2:18 am
Forum: Beginners Help
Topic: Replace Node Mesh for create Next Level
Replies: 4
Views: 744

Re: Replace Node Mesh for create Next Level

Thanks for your help.
by Greeg
Sun Feb 07, 2016 7:25 am
Forum: Beginners Help
Topic: Replace Node Mesh for create Next Level
Replies: 4
Views: 744

Replace Node Mesh for create Next Level

I'm creating new levels. I do so... I make "goto" in c++ and replace code execution on the create Irrlicht device line. And replase path in create node mesh place. Further, collision creating too, according to the rest of the program. Irrlicht create new device and run it with my new scene...
by Greeg
Thu Jan 21, 2016 10:09 am
Forum: Beginners Help
Topic: Wrong shadows
Replies: 4
Views: 643

Re: Wrong shadows

Thanks for your help. Already better. I was setted "useZfailMethod" in false. Now shadows like 3d object. But safe few problems(p). p1- With 2-sides faces. I can,t take control on this process in my big model. I wish use 2-sided material (if it work in shadow mapping) or I may be can flip ...
by Greeg
Mon Jan 18, 2016 6:36 am
Forum: Beginners Help
Topic: Wrong shadows
Replies: 4
Views: 643

Wrong shadows

Incorrect shade. Moreover, the shadows do not always work. That arise and disappear at different rotations of the camera.    IrrlichtDevice *device = createDevice(video::EDT_OPENGL,  core::dimension2d<u32>(screenW,screenH),32, false, true);        device->getCursorControl()->setVisible(false);      ...
by Greeg
Thu Nov 26, 2015 2:43 am
Forum: Beginners Help
Topic: How save and load scene with texture
Replies: 10
Views: 1215

Re: How save and load scene with texture

Thank you CuteAlient! :)) All working! I crete new camera after loadScene. scenemgr->loadScene("myscene.irr",0 ,0); irr::scene::ICameraSceneNode* camera = scenemgr->addCameraSceneNodeFPS(0,100.0f,2.0f,-1,0,0,true,4.0f,false,true); camera->setPosition(core::vector3df(-5000.0f,1750.0f,0.0f))...
by Greeg
Wed Nov 25, 2015 2:59 pm
Forum: Beginners Help
Topic: How save and load scene with texture
Replies: 10
Views: 1215

Re: How save and load scene with texture

//Still hangs on load:(( #include <irrlicht.h> #include <Windows.h> using namespace std; using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; bool tracking1 = false; bool scenesave = false; bool sceneload = false; irr::core...
by Greeg
Wed Nov 25, 2015 2:32 pm
Forum: Beginners Help
Topic: How save and load scene with texture
Replies: 10
Views: 1215

Re: How save and load scene with texture

Thanks! I can post my code. But all working. I posted picture link with error and console log. This is plaсe where application hanging: scenemgr->loadScene("../../media/myscene.irr",0 ,0); Me need halp with save scene state with texture by default way. It is possible or i must write Serial...
by Greeg
Wed Nov 25, 2015 1:43 pm
Forum: Beginners Help
Topic: How save and load scene with texture
Replies: 10
Views: 1215

Re: How save and load scene with texture

I using Irrlicht in my study in architecture theory. I explore some questions of the perception of architectural form.
by Greeg
Wed Nov 25, 2015 1:08 pm
Forum: Beginners Help
Topic: How save and load scene with texture
Replies: 10
Views: 1215

How save and load scene with texture

[img]http://s011.radikal.ru/i315/1511/e2/ff87080a553a.png [img]http://s019.radikal.ru/i636/1511/6c/45db1eb883b3.png Hello! I am beginner. I writing code on c++. My scene include new objects (adding same spheres) wich are creating in the scene while scene runing. Also scene including node, terrain an...