Search found 11 matches
- Mon Feb 08, 2016 11:22 am
- Forum: Beginners Help
- Topic: Replace Node Mesh for create Next Level
- Replies: 4
- Views: 744
Re: Replace Node Mesh for create Next Level
I found solution right for me. It's scenemgr->clear(); irr::IrrlichtDevice *device = device = createDevice(video::EDT_DIRECT3D9, core::dimension2d<u32>(screenW,screenH),32, false, true); video::IVideoDriver* driver = device->getVideoDriver(); scene::ISceneManager* scenemgr = device->ge...
- Mon Feb 08, 2016 2:18 am
- Forum: Beginners Help
- Topic: Replace Node Mesh for create Next Level
- Replies: 4
- Views: 744
Re: Replace Node Mesh for create Next Level
Thanks for your help.
- Sun Feb 07, 2016 7:25 am
- Forum: Beginners Help
- Topic: Replace Node Mesh for create Next Level
- Replies: 4
- Views: 744
Replace Node Mesh for create Next Level
I'm creating new levels. I do so... I make "goto" in c++ and replace code execution on the create Irrlicht device line. And replase path in create node mesh place. Further, collision creating too, according to the rest of the program. Irrlicht create new device and run it with my new scene...
- Thu Jan 21, 2016 10:09 am
- Forum: Beginners Help
- Topic: Wrong shadows
- Replies: 4
- Views: 643
Re: Wrong shadows
Thanks for your help. Already better. I was setted "useZfailMethod" in false. Now shadows like 3d object. But safe few problems(p). p1- With 2-sides faces. I can,t take control on this process in my big model. I wish use 2-sided material (if it work in shadow mapping) or I may be can flip ...
- Mon Jan 18, 2016 6:36 am
- Forum: Beginners Help
- Topic: Wrong shadows
- Replies: 4
- Views: 643
Wrong shadows
Incorrect shade. Moreover, the shadows do not always work. That arise and disappear at different rotations of the camera. IrrlichtDevice *device = createDevice(video::EDT_OPENGL, core::dimension2d<u32>(screenW,screenH),32, false, true); device->getCursorControl()->setVisible(false); ...
- Thu Nov 26, 2015 2:43 am
- Forum: Beginners Help
- Topic: How save and load scene with texture
- Replies: 10
- Views: 1215
Re: How save and load scene with texture
Thank you CuteAlient! :)) All working! I crete new camera after loadScene. scenemgr->loadScene("myscene.irr",0 ,0); irr::scene::ICameraSceneNode* camera = scenemgr->addCameraSceneNodeFPS(0,100.0f,2.0f,-1,0,0,true,4.0f,false,true); camera->setPosition(core::vector3df(-5000.0f,1750.0f,0.0f))...
- Wed Nov 25, 2015 3:28 pm
- Forum: Beginners Help
- Topic: How save and load scene with texture
- Replies: 10
- Views: 1215
Re: How save and load scene with texture
Screenshot:
[img][http://s009.radikal.ru/i307/1511/66/817849677197.png]
.irr file:
[url][http://www.fast-files.com/getfile.aspx?file=101558]
[img][http://s009.radikal.ru/i307/1511/66/817849677197.png]
.irr file:
[url][http://www.fast-files.com/getfile.aspx?file=101558]
- Wed Nov 25, 2015 2:59 pm
- Forum: Beginners Help
- Topic: How save and load scene with texture
- Replies: 10
- Views: 1215
Re: How save and load scene with texture
//Still hangs on load:(( #include <irrlicht.h> #include <Windows.h> using namespace std; using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; bool tracking1 = false; bool scenesave = false; bool sceneload = false; irr::core...
- Wed Nov 25, 2015 2:32 pm
- Forum: Beginners Help
- Topic: How save and load scene with texture
- Replies: 10
- Views: 1215
Re: How save and load scene with texture
Thanks! I can post my code. But all working. I posted picture link with error and console log. This is plaсe where application hanging: scenemgr->loadScene("../../media/myscene.irr",0 ,0); Me need halp with save scene state with texture by default way. It is possible or i must write Serial...
- Wed Nov 25, 2015 1:43 pm
- Forum: Beginners Help
- Topic: How save and load scene with texture
- Replies: 10
- Views: 1215
Re: How save and load scene with texture
I using Irrlicht in my study in architecture theory. I explore some questions of the perception of architectural form.
- Wed Nov 25, 2015 1:08 pm
- Forum: Beginners Help
- Topic: How save and load scene with texture
- Replies: 10
- Views: 1215
How save and load scene with texture
[img]http://s011.radikal.ru/i315/1511/e2/ff87080a553a.png [img]http://s019.radikal.ru/i636/1511/6c/45db1eb883b3.png Hello! I am beginner. I writing code on c++. My scene include new objects (adding same spheres) wich are creating in the scene while scene runing. Also scene including node, terrain an...