Search found 10 matches

by lordadamson
Tue Dec 22, 2015 10:58 am
Forum: Beginners Help
Topic: wondering why the eventReveiver is not a part of the engine
Replies: 5
Views: 884

Re: wondering why the eventReveiver is not a part of the eng

you know in theory what you guys say does make sense to me. so the bottom line I believe is: It provides more flexibility and gives me more control. but you know I'd implement mine with functions like: is_key_down() is_key_released() mouse_button_1_clicked() mouse_button_2_clicked() middle_mouse_but...
by lordadamson
Mon Dec 21, 2015 5:16 pm
Forum: Beginners Help
Topic: wondering why the eventReveiver is not a part of the engine
Replies: 5
Views: 884

wondering why the eventReveiver is not a part of the engine

Hi all,
I was wondering why isn't the eventReceiver a part of the engine? you know where the engine user would just call the functions like receiver.keydown(KEY_UP) or whatever.

That would make the engine much easier to use.
by lordadamson
Mon Dec 14, 2015 9:46 am
Forum: Game Programming
Topic: Mesh animation
Replies: 17
Views: 17107

Re: Mesh animation

Hey guys, since the tutorials only talked about the md2/md3 file formates and no tutorials spoke about how skinned models are loaded so I thought I'd share this tutorial so that others would have their lives eased.
https://www.youtube.com/watch?v=bKprS53tXpA
hope it helps
by lordadamson
Mon Dec 14, 2015 9:38 am
Forum: Beginners Help
Topic: assets pipeline blender to irrlicht
Replies: 5
Views: 849

Re: assets pipeline blender to irrlicht

Hey guys, since the tutorials only talked about the md2/md3 file formates and no tutorials spoke about how skinned models are loaded so I thought I'd share this tutorial so that others would have their lives eased.
https://www.youtube.com/watch?v=bKprS53tXpA
hope it helps
by lordadamson
Thu Dec 03, 2015 7:54 pm
Forum: Beginners Help
Topic: Mesh with armature and several animations from blender?
Replies: 3
Views: 779

Re: Mesh with armature and several animations from blender?

Hey CuteAlien thanks for the quick reply. You see I was trying so damn hard to import b3d into irrlicht but it doesn't seem to get the materials/textures right for some reason. After so many hours of trial and error I managed to get collada and 3ds to work. I'm not really sure what the problem is, m...
by lordadamson
Thu Dec 03, 2015 1:05 pm
Forum: Beginners Help
Topic: Mesh with armature and several animations from blender?
Replies: 3
Views: 779

Mesh with armature and several animations from blender?

How do I load a mesh with armature and several animations from blender? Which format would be best in terms of performance and compatibility with irrlicht? And how do I load a specific animation? The tutorials show how to load from md2. But I won't use md2. Also are their any common bad practices wh...
by lordadamson
Thu Dec 03, 2015 12:51 pm
Forum: Beginners Help
Topic: Object is black even though EMF_LIGHTING, false
Replies: 3
Views: 556

Re: Object is black even though EMF_LIGHTING, false

Hey thanks. I managed to load the materials with a cube not sure what was wrong but I did it.
Now I'm struggling to get a mesh with armature to load animation. But I think that's an issue for a different post.
Thanks again.
by lordadamson
Wed Dec 02, 2015 9:39 pm
Forum: Beginners Help
Topic: Object is black even though EMF_LIGHTING, false
Replies: 3
Views: 556

Object is black even though EMF_LIGHTING, false

the title says it all   int main() {     IrrlichtDevice *device =         createDevice( video::EDT_SOFTWARE, dimension2d<u32>(640, 480), 16,             false, false, false, 0);       if (!device)         return 1;     device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo");      ...
by lordadamson
Wed Dec 02, 2015 9:35 pm
Forum: Beginners Help
Topic: assets pipeline blender to irrlicht
Replies: 5
Views: 849

Re: assets pipeline blender to irrlicht

thanks you all
by lordadamson
Sun Nov 29, 2015 6:58 pm
Forum: Beginners Help
Topic: assets pipeline blender to irrlicht
Replies: 5
Views: 849

assets pipeline blender to irrlicht

Hi all, I need the standard pipeline that works best for the engine. Or kind of the best practices to get the best results. which format would be best to export a scene from blender? which format would be best to export a movable object? Which format would be best for skeleton animated objects? and ...