Search found 4 matches
- Thu Dec 24, 2015 10:40 am
- Forum: Beginners Help
- Topic: Irrlicht + Android + Qt
- Replies: 0
- Views: 994
Irrlicht + Android + Qt
I've made all folowing this tutorial http://irrlicht.sourceforge.net/forum/viewtopic.php?f=5&t=49755 . 27.HelloWorld_Android works nice on my phone. But I have Qt project which uses Irrlicht, and now i'm trying to port this project to Android. But it chases. The problem is in CIrrDeviceAndroid.c...
- Thu Dec 24, 2015 4:26 am
- Forum: Beginners Help
- Topic: Can't load mesh correctly
- Replies: 4
- Views: 764
Re: Can't load mesh correctly
There was a bad code which makes irrlicht crazy. So, this was my mistake.
Now I see that irrlicht works nice with 1.8.3. Big thangs, CuteAlien.
SOLVED
Now I see that irrlicht works nice with 1.8.3. Big thangs, CuteAlien.
SOLVED
- Thu Dec 17, 2015 4:44 am
- Forum: Beginners Help
- Topic: Can't load mesh correctly
- Replies: 4
- Views: 764
Re: Can't load mesh correctly
Ah, Irrlicht 1.7.2... that's why I can't reproduce it. It doesn't give that error with 1.8 it seems. You'll have to update - we just don't have the manpower to support several years old versions. Edit: I did a quick check and don't even get the "Unsupported texture format" with 1.7. But c...
- Wed Dec 16, 2015 12:17 pm
- Forum: Beginners Help
- Topic: Can't load mesh correctly
- Replies: 4
- Views: 764
Can't load mesh correctly
Hi all. I have a project which uses irrlicht 1.7.2 and it loads mesh with errors. my code is shown below, most of variables are class attributes. u32 x, y; x = 300; y = 450; param.AntiAlias = 8; param.DriverType = irr::video::EDT_OPENGL; //param.WindowId = reinterpret_cas...