Search found 7 matches
- Fri May 27, 2016 4:24 pm
- Forum: Beginners Help
- Topic: Two irrlicht viewports?
- Replies: 0
- Views: 651
Two irrlicht viewports?
Task is simple: My viewport size is 640x480. I need to get an exact 2D screen coordinates of certain point in 3D, but projected onto 1280x960 viewport. Additional info: - Simply multiplying coordinates by 2 is not an answer - I need precise coordinates. - Making viewport any larger is not acceptable...
- Mon Dec 28, 2015 11:44 am
- Forum: Beginners Help
- Topic: .obj import triangulation problem
- Replies: 12
- Views: 1917
Re: .obj import triangulation problem
Ok, so now it's a question of right triangulation of irregular poly, dividing one poly into number of triangles. I believe that this is not a problem
Thank you folks, I'll try my best.
Thank you folks, I'll try my best.
- Mon Dec 28, 2015 10:20 am
- Forum: Beginners Help
- Topic: .obj import triangulation problem
- Replies: 12
- Views: 1917
Re: .obj import triangulation problem
Trouble is, that this .obj is generated by my program. Irrlicht fails to import even simplier models, like 4-vertex poly shaped like an end of arrow. Is there a way to solve this using standart procedures of Irrlicht? Or shall I triangulate model (never done this stuff in programming) before writing...
- Sat Dec 26, 2015 9:29 am
- Forum: Beginners Help
- Topic: .obj import triangulation problem
- Replies: 12
- Views: 1917
Re: .obj import triangulation problem
I've uploaded image to imgur and edited first message. 1_test.obj looks like this: v 1.24151432514 -9.8482503891 -1.21268820763 v 1.21961474419 -9.67453289032 2.21719646454 v -2.84848546982 -9.32577991486 2.21719646454 v -2.89963340759 -9.4932346344 -1.21268820763 v -1.41504085064 -9.82481765747 -...
- Thu Dec 24, 2015 1:36 pm
- Forum: Beginners Help
- Topic: .obj import triangulation problem
- Replies: 12
- Views: 1917
.obj import triangulation problem
Importing it with standart procedure: scene::ISceneNode * Import_1 = smgr->addMeshSceneNode(smgr->getMesh("d:\\1_test.obj")); Compare the results in viewport with original model: http://i.imgur.com/RzUz7yV.jpg I've highlighted edges with thick red lines. Wrong triangulation, definitely. An...
- Sat Dec 19, 2015 2:00 pm
- Forum: Beginners Help
- Topic: [SOLVED] Import modified .obj, while program still runs.
- Replies: 2
- Views: 493
Re: Import modified .obj, while program still runs.
WORKS! Thanks a lot! I use only one mesh node, so I think there won`t be any issues with this anymore. Thanks again!
- Sat Dec 19, 2015 1:26 pm
- Forum: Beginners Help
- Topic: [SOLVED] Import modified .obj, while program still runs.
- Replies: 2
- Views: 493
[SOLVED] Import modified .obj, while program still runs.
Importing .obj like so: scene::ISceneNode * Import_1 = smgr->addMeshSceneNode(smgr->getMesh("d:\\1_test.obj")); Another nodes in scene - camera and one light. Then i wrote another button that removes this mesh: Import_1->remove(); Works well so far. Viewport showing that scene is empty (I ...