The rotation part seems to work. The walking part doesn't... the model seems to run off in another direction.
Is it the model that is contructet in a strange way perhaps?? I'm using the Sydney.md2 model..
Search found 13 matches
- Thu Jan 01, 2004 2:27 am
- Forum: Beginners Help
- Topic: walking forward?
- Replies: 22
- Views: 5249
- Thu Jan 01, 2004 2:24 am
- Forum: Open Discussion and Dev Announcements
- Topic: Feature Request
- Replies: 4
- Views: 1392
- Wed Dec 31, 2003 3:35 am
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 569036
- Tue Dec 30, 2003 10:17 pm
- Forum: Beginners Help
- Topic: walking forward?
- Replies: 22
- Views: 5249
walking forward?
I've been trying for a week now. My character refuses to walk forward. It walks in some relation to the gaming world. How the heck do I get it to follow its nose??
I've tried to alter X, Y and Z on the position vector. I've tried to use a matrix. But it refuses to walk in any other direction.
If ...
I've tried to alter X, Y and Z on the position vector. I've tried to use a matrix. But it refuses to walk in any other direction.
If ...
- Mon Dec 29, 2003 2:13 am
- Forum: Beginners Help
- Topic: virtual city?
- Replies: 10
- Views: 2445
- Fri Dec 26, 2003 11:14 pm
- Forum: Beginners Help
- Topic: virtual city?
- Replies: 10
- Views: 2445
Now the camera is working quite good. Some details remains. One thing is that it sticks extremly well behind the character. I would prefer to have it like the camera in GTA: vice city. Its a little slower than the character.
But I've discovered that my character isn't moving forward in relation to ...
But I've discovered that my character isn't moving forward in relation to ...
- Tue Dec 23, 2003 9:45 pm
- Forum: Beginners Help
- Topic: virtual city?
- Replies: 10
- Views: 2445
- Tue Dec 23, 2003 6:59 pm
- Forum: Beginners Help
- Topic: what the heck?
- Replies: 1
- Views: 516
what the heck?
Suddenly my program has decided that lights are a no show (?) I can't get any lights at all.
node = smgr->addLightSceneNode(0, core::vector3df(0, 0, 0), video::SColor(1.0f, 0.6f, 0.7f, 1.0f), 600.0f);
is there something wrong with my code?? I "stole" it directly from the SpecialFX tutorial.
node = smgr->addLightSceneNode(0, core::vector3df(0, 0, 0), video::SColor(1.0f, 0.6f, 0.7f, 1.0f), 600.0f);
is there something wrong with my code?? I "stole" it directly from the SpecialFX tutorial.
- Tue Dec 23, 2003 4:02 pm
- Forum: Beginners Help
- Topic: comic book shading?
- Replies: 12
- Views: 2918
- Tue Dec 23, 2003 2:58 pm
- Forum: Beginners Help
- Topic: comic book shading?
- Replies: 12
- Views: 2918
- Mon Dec 22, 2003 7:36 pm
- Forum: Beginners Help
- Topic: comic book shading?
- Replies: 12
- Views: 2918
comic book shading?
I was toying around with the anim8or render program. And I managed to create a image that looked like a 3d comic book image. Basicly less detailed, "smeared shadows" and a contour around the objects.
So I was thinking if this could be made implemented with irrlicht. So if you are creative with the ...
So I was thinking if this could be made implemented with irrlicht. So if you are creative with the ...
- Mon Dec 22, 2003 1:08 am
- Forum: Beginners Help
- Topic: virtual city?
- Replies: 10
- Views: 2445
i currently define an "offset" of the camera (e.g. vector3df(0,30,30)), set the camera target to my characters object and upon rotation using e.g. the cursor keys i rotate the offset of the camera using matrix4. then i set the position of the character plus the offset.
That's a nice tip... but I ...
That's a nice tip... but I ...
- Sat Dec 20, 2003 3:37 am
- Forum: Beginners Help
- Topic: virtual city?
- Replies: 10
- Views: 2445
virtual city?
Hi
I'm trying to create a virtual city, not an extremly detailed one how ever. But a bunch of houses that looks sort of difirent, perhaps a small park.
Then I'm planning to add a character in 3rd persion perspective that can walk throught the city. But I've encountered a couple of problems.
One ...
I'm trying to create a virtual city, not an extremly detailed one how ever. But a bunch of houses that looks sort of difirent, perhaps a small park.
Then I'm planning to add a character in 3rd persion perspective that can walk throught the city. But I've encountered a couple of problems.
One ...