Search found 13 matches

by HIM
Thu Jan 01, 2004 2:27 am
Forum: Beginners Help
Topic: walking forward?
Replies: 22
Views: 4040

The rotation part seems to work. The walking part doesn't... the model seems to run off in another direction.

Is it the model that is contructet in a strange way perhaps?? I'm using the Sydney.md2 model..
by HIM
Thu Jan 01, 2004 2:24 am
Forum: Open Discussion and Dev Announcements
Topic: Feature Request
Replies: 4
Views: 1173

An easy way of doing this without adding mplayer support to irrlicht is to do it the way that the Lego Alpha Team game does it. It launches a exe file that displays the intro video. And when it's finnished it launches another exe with the actual game.

This is of course the quick and dirty solution.
by HIM
Wed Dec 31, 2003 3:35 am
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 495001

Name: Martin
Age: 24
Languages: ASP, VB, Javascript, Java, C#
Location: Stockholm, Sweden

Started programming at age 7 with basica. Currently working mostly with VB, ASP. Started with c++ for about 2 months ago...
by HIM
Tue Dec 30, 2003 10:17 pm
Forum: Beginners Help
Topic: walking forward?
Replies: 22
Views: 4040

walking forward?

I've been trying for a week now. My character refuses to walk forward. It walks in some relation to the gaming world. How the heck do I get it to follow its nose?? I've tried to alter X, Y and Z on the position vector. I've tried to use a matrix. But it refuses to walk in any other direction. If som...
by HIM
Mon Dec 29, 2003 2:13 am
Forum: Beginners Help
Topic: virtual city?
Replies: 10
Views: 2040

I don't really want to change the irrlicht source... Is there perhaps a way of inheriting the ICamera class so I can "create a new camera" without changing the acctual source of irrlicht??
by HIM
Fri Dec 26, 2003 11:14 pm
Forum: Beginners Help
Topic: virtual city?
Replies: 10
Views: 2040

Now the camera is working quite good. Some details remains. One thing is that it sticks extremly well behind the character. I would prefer to have it like the camera in GTA: vice city. Its a little slower than the character. But I've discovered that my character isn't moving forward in relation to t...
by HIM
Tue Dec 23, 2003 9:45 pm
Forum: Beginners Help
Topic: virtual city?
Replies: 10
Views: 2040

I've managed to position the camera properly. But for some reason it looks at my models feet. Thats kind of odd. Right?
by HIM
Tue Dec 23, 2003 6:59 pm
Forum: Beginners Help
Topic: what the heck?
Replies: 1
Views: 460

what the heck?

Suddenly my program has decided that lights are a no show (?) I can't get any lights at all. node = smgr->addLightSceneNode(0, core::vector3df(0, 0, 0), video::SColor(1.0f, 0.6f, 0.7f, 1.0f), 600.0f); is there something wrong with my code?? I "stole" it directly from the SpecialFX tutorial.
by HIM
Tue Dec 23, 2003 4:02 pm
Forum: Beginners Help
Topic: comic book shading?
Replies: 12
Views: 2478

:shock: coool!!

have you figured out how to get irrlicht to create cellshaded graphics??
by HIM
Tue Dec 23, 2003 2:58 pm
Forum: Beginners Help
Topic: comic book shading?
Replies: 12
Views: 2478

I can't quite remember what the shading style is called. But the use it in Jet Set Radio Future on the Xbox.
by HIM
Mon Dec 22, 2003 7:36 pm
Forum: Beginners Help
Topic: comic book shading?
Replies: 12
Views: 2478

comic book shading?

I was toying around with the anim8or render program. And I managed to create a image that looked like a 3d comic book image. Basicly less detailed, "smeared shadows" and a contour around the objects. So I was thinking if this could be made implemented with irrlicht. So if you are creative ...
by HIM
Mon Dec 22, 2003 1:08 am
Forum: Beginners Help
Topic: virtual city?
Replies: 10
Views: 2040

i currently define an "offset" of the camera (e.g. vector3df(0,30,30)), set the camera target to my characters object and upon rotation using e.g. the cursor keys i rotate the offset of the camera using matrix4. then i set the position of the character plus the offset. That's a nice tip.....
by HIM
Sat Dec 20, 2003 3:37 am
Forum: Beginners Help
Topic: virtual city?
Replies: 10
Views: 2040

virtual city?

Hi I'm trying to create a virtual city, not an extremly detailed one how ever. But a bunch of houses that looks sort of difirent, perhaps a small park. Then I'm planning to add a character in 3rd persion perspective that can walk throught the city. But I've encountered a couple of problems. One: how...