Search found 51 matches

by kormoran
Tue Mar 25, 2025 10:05 am
Forum: Open Discussion and Dev Announcements
Topic: Want to help Irrlicht?
Replies: 8
Views: 13375

Re: Want to help Irrlicht?


As a current example - if someone could update the outdated b3d Blender exporters
Actually, that's already done: https://github.com/GreenXenith/io_scene_b3d/tree/master
This revamped exporter works with any Blender version since 2.80
I was writing it myself and found out while looking for ...
by kormoran
Wed Mar 19, 2025 3:52 pm
Forum: Open Discussion and Dev Announcements
Topic: Want to help Irrlicht?
Replies: 8
Views: 13375

Re: Want to help Irrlicht?

CuteAlien wrote: Tue Mar 18, 2025 11:17 am I'd recommend mostly to just use Irrlicht.
...

Use either the sourceforge bug reporting tool
...

You can improve a bug report in several ways:
...

If you want to write patches:
...
Thank you
by kormoran
Mon Mar 17, 2025 6:55 pm
Forum: Open Discussion and Dev Announcements
Topic: Want to help Irrlicht?
Replies: 8
Views: 13375

Re: Want to help Irrlicht?

Instructions for bug reporting and how to help Irrlicht are quite old, could anyone refresh them?
I'm interested in helping the Irrlicht project...
by kormoran
Wed Jan 29, 2025 8:05 am
Forum: Project Announcements
Topic: Irrlicht i18n (Unicode, FreeType, etc.)
Replies: 178
Views: 208478

Re: Irrlicht i18n (Unicode, FreeType, etc.)

Not sure if it's still relevant, but next step is IME (input method) support...
by kormoran
Wed Mar 20, 2019 9:42 pm
Forum: Beginners Help
Topic: What happened to Irrlicht Wiki?
Replies: 5
Views: 1356

What happened to Irrlicht Wiki?

seems the link from Irrlicht's home is broken... or someone put it away?
I can't see the irrlicht wiki anymore...
by kormoran
Sun Mar 06, 2016 9:53 pm
Forum: Beginners Help
Topic: getSceneNodeAndCollisionPointFromRay works awfully
Replies: 44
Views: 6293

Re: getSceneNodeAndCollisionPointFromRay works awfully

Thank you CuteAlien :D

Workarounds: do we need to adopt all three or just implement one of them?

Next Irrlicht version release date? :wink:
by kormoran
Thu Mar 03, 2016 6:32 pm
Forum: Beginners Help
Topic: getSceneNodeAndCollisionPointFromRay works awfully
Replies: 44
Views: 6293

Re: getSceneNodeAndCollisionPointFromRay works awfully

If you have really fixed that, could you please share the patch or apply it in the trunk ASAP? I'm going to need it soon... thanks :)
by kormoran
Sun Feb 28, 2016 10:19 pm
Forum: Beginners Help
Topic: Server
Replies: 16
Views: 3191

Re: Server

Irrlicht does just 3D, it does not mess with networking (or physics). To implement a game server, either use a proper framework/library along with Irrlicht or write your own 8)
by kormoran
Fri Feb 26, 2016 11:37 am
Forum: Beginners Help
Topic: getSceneNodeAndCollisionPointFromRay works awfully
Replies: 44
Views: 6293

Re: getSceneNodeAndCollisionPointFromRay works awfully

Of course. But the ray (the line3df) is calculated by X/Xmax Y/Ymax ratios, so it SHOULD remain the same no matter the frustum length. If setting a farValue too big hinders the ray calculation, there is something wrong...
by kormoran
Thu Feb 25, 2016 10:03 pm
Forum: Beginners Help
Topic: getSceneNodeAndCollisionPointFromRay works awfully
Replies: 44
Views: 6293

Re: getSceneNodeAndCollisionPointFromRay works awfully

No, it does not. The ray is calculated from mouse position and far frustum corners. The farValue is not taken into account, at least not directly. It's used to calculate the transform matrix...
by kormoran
Thu Feb 25, 2016 3:15 pm
Forum: Beginners Help
Topic: getSceneNodeAndCollisionPointFromRay works awfully
Replies: 44
Views: 6293

Re: getSceneNodeAndCollisionPointFromRay works awfully

This is interesting. The camera's FarValue shouldn't matter at all for ray calculations... hmmm... maybe the FOV comes in the way?
by kormoran
Thu Feb 25, 2016 1:42 pm
Forum: Beginners Help
Topic: getSceneNodeAndCollisionPointFromRay works awfully
Replies: 44
Views: 6293

Re: getSceneNodeAndCollisionPointFromRay works awfully

lumlum wrote:the farValue of my camera was too big
How big was "too big"? How much did you set it? (default = 2000)
by kormoran
Thu Feb 25, 2016 12:18 pm
Forum: Beginners Help
Topic: getSceneNodeAndCollisionPointFromRay works awfully
Replies: 44
Views: 6293

Re: getSceneNodeAndCollisionPointFromRay works awfully

I just modified the example win32window, stopping the cam, adding a triangle selector to the cube and trying to select & rotate the cube itself by clicking on it: nothing. Can't select the cube... :|
by kormoran
Tue Feb 23, 2016 6:30 pm
Forum: Beginners Help
Topic: getSceneNodeAndCollisionPointFromRay works awfully
Replies: 44
Views: 6293

Re: getSceneNodeAndCollisionPointFromRay works awfully

Hmm... if it's not a problem of tiny triangles, why alexazazel had troubles with selection until he changed function?
Doesn't this means there is a bug lurking somewhere in the get... function?
by kormoran
Mon Feb 22, 2016 9:31 am
Forum: Beginners Help
Topic: getSceneNodeAndCollisionPointFromRay works awfully
Replies: 44
Views: 6293

Re: getSceneNodeAndCollisionPointFromRay works awfully

Hmm... mesh triangles too small to be collided? Good to know however :)