Search found 51 matches
- Tue Mar 25, 2025 10:05 am
- Forum: Open Discussion and Dev Announcements
- Topic: Want to help Irrlicht?
- Replies: 8
- Views: 13375
Re: Want to help Irrlicht?
As a current example - if someone could update the outdated b3d Blender exporters
Actually, that's already done: https://github.com/GreenXenith/io_scene_b3d/tree/master
This revamped exporter works with any Blender version since 2.80
I was writing it myself and found out while looking for ...
- Wed Mar 19, 2025 3:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Want to help Irrlicht?
- Replies: 8
- Views: 13375
Re: Want to help Irrlicht?
Thank youCuteAlien wrote: Tue Mar 18, 2025 11:17 am I'd recommend mostly to just use Irrlicht.
...
Use either the sourceforge bug reporting tool
...
You can improve a bug report in several ways:
...
If you want to write patches:
...
- Mon Mar 17, 2025 6:55 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Want to help Irrlicht?
- Replies: 8
- Views: 13375
Re: Want to help Irrlicht?
Instructions for bug reporting and how to help Irrlicht are quite old, could anyone refresh them?
I'm interested in helping the Irrlicht project...
I'm interested in helping the Irrlicht project...
- Wed Jan 29, 2025 8:05 am
- Forum: Project Announcements
- Topic: Irrlicht i18n (Unicode, FreeType, etc.)
- Replies: 178
- Views: 208478
Re: Irrlicht i18n (Unicode, FreeType, etc.)
Not sure if it's still relevant, but next step is IME (input method) support...
- Wed Mar 20, 2019 9:42 pm
- Forum: Beginners Help
- Topic: What happened to Irrlicht Wiki?
- Replies: 5
- Views: 1356
What happened to Irrlicht Wiki?
seems the link from Irrlicht's home is broken... or someone put it away?
I can't see the irrlicht wiki anymore...
I can't see the irrlicht wiki anymore...
- Sun Mar 06, 2016 9:53 pm
- Forum: Beginners Help
- Topic: getSceneNodeAndCollisionPointFromRay works awfully
- Replies: 44
- Views: 6293
Re: getSceneNodeAndCollisionPointFromRay works awfully
Thank you CuteAlien
Workarounds: do we need to adopt all three or just implement one of them?
Next Irrlicht version release date?
Workarounds: do we need to adopt all three or just implement one of them?
Next Irrlicht version release date?
- Thu Mar 03, 2016 6:32 pm
- Forum: Beginners Help
- Topic: getSceneNodeAndCollisionPointFromRay works awfully
- Replies: 44
- Views: 6293
Re: getSceneNodeAndCollisionPointFromRay works awfully
If you have really fixed that, could you please share the patch or apply it in the trunk ASAP? I'm going to need it soon... thanks 
- Sun Feb 28, 2016 10:19 pm
- Forum: Beginners Help
- Topic: Server
- Replies: 16
- Views: 3191
Re: Server
Irrlicht does just 3D, it does not mess with networking (or physics). To implement a game server, either use a proper framework/library along with Irrlicht or write your own 
- Fri Feb 26, 2016 11:37 am
- Forum: Beginners Help
- Topic: getSceneNodeAndCollisionPointFromRay works awfully
- Replies: 44
- Views: 6293
Re: getSceneNodeAndCollisionPointFromRay works awfully
Of course. But the ray (the line3df) is calculated by X/Xmax Y/Ymax ratios, so it SHOULD remain the same no matter the frustum length. If setting a farValue too big hinders the ray calculation, there is something wrong...
- Thu Feb 25, 2016 10:03 pm
- Forum: Beginners Help
- Topic: getSceneNodeAndCollisionPointFromRay works awfully
- Replies: 44
- Views: 6293
Re: getSceneNodeAndCollisionPointFromRay works awfully
No, it does not. The ray is calculated from mouse position and far frustum corners. The farValue is not taken into account, at least not directly. It's used to calculate the transform matrix...
- Thu Feb 25, 2016 3:15 pm
- Forum: Beginners Help
- Topic: getSceneNodeAndCollisionPointFromRay works awfully
- Replies: 44
- Views: 6293
Re: getSceneNodeAndCollisionPointFromRay works awfully
This is interesting. The camera's FarValue shouldn't matter at all for ray calculations... hmmm... maybe the FOV comes in the way?
- Thu Feb 25, 2016 1:42 pm
- Forum: Beginners Help
- Topic: getSceneNodeAndCollisionPointFromRay works awfully
- Replies: 44
- Views: 6293
Re: getSceneNodeAndCollisionPointFromRay works awfully
How big was "too big"? How much did you set it? (default = 2000)lumlum wrote:the farValue of my camera was too big
- Thu Feb 25, 2016 12:18 pm
- Forum: Beginners Help
- Topic: getSceneNodeAndCollisionPointFromRay works awfully
- Replies: 44
- Views: 6293
Re: getSceneNodeAndCollisionPointFromRay works awfully
I just modified the example win32window, stopping the cam, adding a triangle selector to the cube and trying to select & rotate the cube itself by clicking on it: nothing. Can't select the cube... 
- Tue Feb 23, 2016 6:30 pm
- Forum: Beginners Help
- Topic: getSceneNodeAndCollisionPointFromRay works awfully
- Replies: 44
- Views: 6293
Re: getSceneNodeAndCollisionPointFromRay works awfully
Hmm... if it's not a problem of tiny triangles, why alexazazel had troubles with selection until he changed function?
Doesn't this means there is a bug lurking somewhere in the get... function?
Doesn't this means there is a bug lurking somewhere in the get... function?
- Mon Feb 22, 2016 9:31 am
- Forum: Beginners Help
- Topic: getSceneNodeAndCollisionPointFromRay works awfully
- Replies: 44
- Views: 6293
Re: getSceneNodeAndCollisionPointFromRay works awfully
Hmm... mesh triangles too small to be collided? Good to know however 