Search found 7 matches

by CheeryLee
Sun Jan 31, 2016 8:09 pm
Forum: Beginners Help
Topic: OBJ mesh groups
Replies: 6
Views: 1017

Re: OBJ mesh groups

OK. I will try to separate my model. Thanks for your reply!
by CheeryLee
Sun Jan 31, 2016 7:52 pm
Forum: Beginners Help
Topic: OBJ mesh groups
Replies: 6
Views: 1017

Re: OBJ mesh groups

Probably it's not what I want.
I have the main model. When it's loaded, debug writes "loaded group start" and name of subobjects. So, how can I manipulate them?

UPD: This is my OBJ mesh with subobjects. I want to control them separately.
http://s8.hostingkartinok.com/uploads/images/2016/01 ...
by CheeryLee
Sun Jan 31, 2016 6:00 pm
Forum: Beginners Help
Topic: OBJ mesh groups
Replies: 6
Views: 1017

Re: OBJ mesh groups

CuteAlien wrote:Each meshpart with an own material is in it's own meshbuffer. You can access those from the mesh interface.
Give a couple of examples, please.
by CheeryLee
Sat Jan 30, 2016 8:33 pm
Forum: Beginners Help
Topic: OBJ mesh groups
Replies: 6
Views: 1017

OBJ mesh groups

Hello!
I have an OBJ mesh. How can I use subobjects of main model?
For example, in Unity I can import my mesh and work with all components of it (car model has wheels, mirrors etc).
by CheeryLee
Wed Jan 06, 2016 8:14 pm
Forum: Beginners Help
Topic: Using light in my shader
Replies: 4
Views: 887

Re: Using light in my shader

The problem has been solved. I read the lesson 10 again and understood what arguments I should use in function.
Thanks for reply.
by CheeryLee
Wed Jan 06, 2016 3:24 pm
Forum: Beginners Help
Topic: Using light in my shader
Replies: 4
Views: 887

Re: Using light in my shader

CuteAlien wrote:Did you check-out the shader example? It explains how to pass on parameters from nodes.
Yes, i did. But... didn't understand. I realized that setPixelShaderConstant method can set vec_light constant in my shader. Could you explain what attributes I should use in this function?
by CheeryLee
Wed Jan 06, 2016 10:46 am
Forum: Beginners Help
Topic: Using light in my shader
Replies: 4
Views: 887

Using light in my shader

Hello everyone!
I wrote the simple diffuse shader and attached it in my Irrlicht project.

Vertex Shader:
#version 120
varying vec3 Normal;
varying vec2 TexCoord;

void main(void)
{
gl_Position = ftransform();
Normal = gl_Normal;
TexCoord = gl_MultiTexCoord0.xy;
}

Fragment Shader:
#version ...