Search found 11 matches

by vasekkraka
Fri Oct 07, 2016 6:24 am
Forum: Advanced Help
Topic: Terrain highlight - under mouse cursor
Replies: 5
Views: 1619

Re: Terrain highlight - under mouse cursor

If I'm right, it will not look too good for example on the hills, where it will fade texture inside the mountain?
by vasekkraka
Thu Oct 06, 2016 11:09 am
Forum: Advanced Help
Topic: Terrain highlight - under mouse cursor
Replies: 5
Views: 1619

Terrain highlight - under mouse cursor

How is it possible to draw a circular texture to the spot where the mouse is pointing. For example, to mark the place where you drop the bomb? Or mark a player? As pictured below It can be done without using a shader? For example, rendering to a texture? https://legacy.curseforge.com/media/images/17...
by vasekkraka
Tue Oct 04, 2016 9:22 am
Forum: Advanced Help
Topic: Huge terrain / landspace render
Replies: 2
Views: 766

Huge terrain / landspace render

Hello, maybe simple question. I need render huge terrain. For performance reason it's divided into chunks/blocks and loaded continously. But how large blocks should be given the number of triangle and size of texture? For example one block in blender have dimension width/height 900/900 and 32K trian...
by vasekkraka
Sun Mar 13, 2016 12:58 pm
Forum: Beginners Help
Topic: Collision Response Animator Jump Height
Replies: 1
Views: 408

Collision Response Animator Jump Height

Hi, i have maybe simple question. In my project I using little modifided ResponseAnimator. But Jump method is original. In rendering loop i have FPS limiting wait,   while(dev->run()) {         dev->getTimer()->tick();         u32 old_time = dev->getTimer()->getTime();                 driver->beginS...
by vasekkraka
Wed Jan 13, 2016 1:59 pm
Forum: Everything 2d/3d Graphics
Topic: Skined mesh - Removing mesh buffers
Replies: 19
Views: 8975

Re: Skined mesh - Removing mesh buffers

Again, one question... is possible dynamic make new CskinnedMesh? When i try this i get compiling error ISkinnedMesh * n = new CSkinnedMesh(); and this looks like working but... IAnimatedMesh * clone = new SAnimatedMesh(NULL, E_ANIMATED_MESH_TYPE::EAMT_SKINNED);           ISkinnedMesh * skin_clone =...
by vasekkraka
Wed Jan 13, 2016 7:20 am
Forum: Everything 2d/3d Graphics
Topic: Skined mesh - Removing mesh buffers
Replies: 19
Views: 8975

Re: Skined mesh - Removing mesh buffers

Many thanks for your replies I will make some tests and tell result :)
by vasekkraka
Tue Jan 12, 2016 12:56 pm
Forum: Everything 2d/3d Graphics
Topic: Skined mesh - Removing mesh buffers
Replies: 19
Views: 8975

Re: Skined mesh - Removing mesh buffers

I only need remove some buffers or set it to invisible when renedring... As you maybe know m2 files from WoW contain basic model and some rendundant submeshes... for example 6x hands 12x hair and so on... And in one time is only one hair and one hands are rendered.... I'd like do same with X mesh fi...
by vasekkraka
Tue Jan 12, 2016 8:19 am
Forum: Everything 2d/3d Graphics
Topic: Skined mesh - Removing mesh buffers
Replies: 19
Views: 8975

Re: Skined mesh - Removing mesh buffers

Maybe some another question... Is possible make new instance CSkinedMesh or another animated mesh from loaded model? Make new instance and with loops clone only needed mesh buffers and asign them to new model... ? I know Joint contain weight array with id of meshbuffer fro skinning so for first try ...
by vasekkraka
Mon Jan 11, 2016 1:56 pm
Forum: Everything 2d/3d Graphics
Topic: Skined mesh - Removing mesh buffers
Replies: 19
Views: 8975

Re: Skined mesh - Removing mesh buffers

Hi,   IAnimatedMesh * dwarf_mesh = smgr->getMesh("..\\..\\..\\Data\\test_scene\\dwarf.x"); ISkinnedMesh * skinned = (ISkinnedMesh *)dwarf_mesh;   for (int i = 0; i < skinned->getJointCount(); i++) {       printf("Joint %i name: %s\n", i, skinned->getAllJoints()[i]->Name); }   ski...
by vasekkraka
Mon Jan 11, 2016 12:42 pm
Forum: Everything 2d/3d Graphics
Topic: Skined mesh - Removing mesh buffers
Replies: 19
Views: 8975

Re: Skined mesh - Removing mesh buffers

I try convert ImeshBuffer to correct type and deleeting some buffer with erase/clear method...

If I Attached this eddited mesh to IMeshSceneNode it works ok, but IAnimatedMeshSceneNode crashes program on smgr->DrawAll();

some idea?
by vasekkraka
Mon Jan 11, 2016 7:35 am
Forum: Everything 2d/3d Graphics
Topic: Skined mesh - Removing mesh buffers
Replies: 19
Views: 8975

Skined mesh - Removing mesh buffers

Hello everybody, I have one special question. In my App I load animated mesh model from X file. For example load dwarf.x from Irrlicht media directory. I get IAnimatedMesh with 2 meshbuffers. When I convert IAnimatedMesh pointer to ISkinnedMesh pointer I can get information about count of joints for...