Search found 13 matches
- Fri Jun 10, 2022 8:43 am
- Forum: Advanced Help
- Topic: Changes to MRTs in 1.9-svn?
- Replies: 9
- Views: 2824
Re: Changes to MRTs in 1.9-svn?
Yeah that makes sense, I did tinker with it a bit more and tried something like that but I've fallen off at the moment. I did notice that there is some sort of memory leak that becomes apparent at higher resolutions (this is in the base irrRenderer too, even without my attempts at updating it) which...
- Sun May 01, 2022 2:16 pm
- Forum: Advanced Help
- Topic: Blender B3D export bone stretch bug
- Replies: 3
- Views: 2460
Re: Blender B3D export bone stretch bug
What version of Blender and what B3D exporter are you using, I haven't exported a B3D in years, the plug-in might need updating...
- Mon Apr 25, 2022 6:40 am
- Forum: Advanced Help
- Topic: Changes to MRTs in 1.9-svn?
- Replies: 9
- Views: 2824
Re: Changes to MRTs in 1.9-svn?
After some tinkering with the old version of Irrlicht, I can say that the reason irrRenderer's soft particles are messed up is because of me ignoring RenderIndices. When rendering transparency/soft particles irrRenderer wants to make only the first texture of the RenderTarget active (which would jus...
- Sun Apr 24, 2022 4:43 am
- Forum: Advanced Help
- Topic: Changes to MRTs in 1.9-svn?
- Replies: 9
- Views: 2824
Re: Changes to MRTs in 1.9-svn?
So after a bit of fiddling, I got it working. Ent1ty's update branch of irrRenderer was last updated in 2015 or so, but it does use the new video->addRenderTarget() so that saved me a lot of time. The missing link was that there had been changes to setRenderTarget() between svn in 2015 and svn in 20...
- Fri Apr 22, 2022 4:34 pm
- Forum: Advanced Help
- Topic: Changes to MRTs in 1.9-svn?
- Replies: 9
- Views: 2824
Re: Changes to MRTs in 1.9-svn?
I think I might get it (I got it to compile right I think but I think I won't need this till later or I need to make changes elsewhere), the biggest hurdle here is I only vaguely understand how irrRenderer works even though its realistically not that much code, I'll have to dig in a bit deeper tomor...
- Fri Apr 22, 2022 1:58 pm
- Forum: Advanced Help
- Topic: Changes to MRTs in 1.9-svn?
- Replies: 9
- Views: 2824
Changes to MRTs in 1.9-svn?
Hi all, Not sure if this is the right place to post but here we go. I'm using the current SVN trunk version of Irrlicht. I'm trying to update irrRenderer since I don't fancy writing a deferred renderer from scratch but I've had some difficulty understanding how Multiple Render Targets actually work ...
- Sun Dec 12, 2021 7:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: Let's rip Skylicht
- Replies: 3
- Views: 3755
Re: Let's rip Skylicht
Definitely want to see that Collada mesh importer with animations in main Irrlicht, especially since I don't think there's a way to export .b3d from modern Blender anymore. I might take a look at pilfering that, unfortunately I don't really know anything about how Irrlicht does model import so I'm n...
- Sat Apr 16, 2016 1:03 pm
- Forum: Beginners Help
- Topic: Need help installing irrlicht on ubuntu
- Replies: 2
- Views: 5639
Re: Need help installing irrlicht on ubuntu
Hi saadjumani, As a Ubuntu user myself I think I can help. Unfortunately I don't use C::B so I can't help there. (Geany + Makefiles! :D ) First up, whichever you choose, only install one. You can have problems if you have both distro provided packages and manually downloaded stuff (I'll get to that ...
- Mon Feb 01, 2016 3:30 pm
- Forum: Project Announcements
- Topic: Zirkonia - 3d tactical rpg
- Replies: 21
- Views: 15456
Re: Zirkonia - 3d tactical rpg
This is looking really good. Any idea when it will be available? And where? (Steam maybe?)
- Mon Feb 01, 2016 12:11 pm
- Forum: Beginners Help
- Topic: Just how many verts can a 16bit index store...
- Replies: 8
- Views: 1072
Re: Just how many verts can a 16bit index store...
I see. Thank you. I will continue to use PLY for now then.
- Mon Feb 01, 2016 4:22 am
- Forum: Beginners Help
- Topic: Just how many verts can a 16bit index store...
- Replies: 8
- Views: 1072
Re: Just how many verts can a 16bit index store...
I did something I should have tried before: I tried a different model format (.PLY) which worked!
Here are two models in a zip: meshes.zip. Both are the same model, one in .STL and another in .PLY.
If it matters, the .STL is in Binary Format. PLY seems to work fine.
Here are two models in a zip: meshes.zip. Both are the same model, one in .STL and another in .PLY.
If it matters, the .STL is in Binary Format. PLY seems to work fine.
- Sun Jan 31, 2016 1:46 pm
- Forum: Beginners Help
- Topic: Just how many verts can a 16bit index store...
- Replies: 8
- Views: 1072
Re: Just how many verts can a 16bit index store...
@Hendu Its a generated mesh - just triangles, no quads. Blender and my mesh generator agree on the Triangle count too.
- Sun Jan 31, 2016 1:23 pm
- Forum: Beginners Help
- Topic: Just how many verts can a 16bit index store...
- Replies: 8
- Views: 1072
Just how many verts can a 16bit index store...
I would like to load my Level Geometry into a straight unmodified version of Irrlicht 1.8.* SVN. I know that (by default) Irrlicht is limited to 16bit Index Buffers, but luckily my Level Geometry usually has less the 65536 Verts, so I thought that I would be OK... I was wrong: http://i.imgur.com/BGc...