Thanks Hendu, that was spot on - increasing the bit depth for the z-buffer fixed the problem immediately. I'd encountered Z-fighting before but only when two meshes overlapped, didn't realise it could affect a single textured mesh like this.
Once again thanks very much!
Steve.
Search found 3 matches
- Fri Feb 12, 2016 11:02 am
- Forum: Beginners Help
- Topic: Rendering artifacts on Intel HD 4000 OpenGL
- Replies: 2
- Views: 600
- Thu Feb 11, 2016 6:55 pm
- Forum: Beginners Help
- Topic: Rendering artifacts on Intel HD 4000 OpenGL
- Replies: 2
- Views: 600
Rendering artifacts on Intel HD 4000 OpenGL
Hi there, I wonder if anyone could point me in the right direction in tracking down a rendering issue which seems to occur on Intel integrated hardware but not on discrete graphics cards. I'm a total newbie, so it's probably something really obvious. I'm setting up a scene containing a number of nod...
- Sat Jan 23, 2016 1:35 pm
- Forum: Beginners Help
- Topic: Rendering into multiple windows on OSX possible?
- Replies: 0
- Views: 810
Rendering into multiple windows on OSX possible?
Sorry for what might well be a newbie question. I'm trying to use Irrlicht to render 3D into a section of a GUI for a cross platform (Windows/OSX) audio VST plugin. The plugin is a DLL/dylib and can be instantiated multiple times within a host application. The host creates an editor window for each ...