Search found 3 matches

by unlinked
Fri Feb 12, 2016 11:02 am
Forum: Beginners Help
Topic: Rendering artifacts on Intel HD 4000 OpenGL
Replies: 2
Views: 600

Re: Rendering artifacts on Intel HD 4000 OpenGL

Thanks Hendu, that was spot on - increasing the bit depth for the z-buffer fixed the problem immediately. I'd encountered Z-fighting before but only when two meshes overlapped, didn't realise it could affect a single textured mesh like this.

Once again thanks very much!

Steve.
by unlinked
Thu Feb 11, 2016 6:55 pm
Forum: Beginners Help
Topic: Rendering artifacts on Intel HD 4000 OpenGL
Replies: 2
Views: 600

Rendering artifacts on Intel HD 4000 OpenGL

Hi there, I wonder if anyone could point me in the right direction in tracking down a rendering issue which seems to occur on Intel integrated hardware but not on discrete graphics cards. I'm a total newbie, so it's probably something really obvious. I'm setting up a scene containing a number of nod...
by unlinked
Sat Jan 23, 2016 1:35 pm
Forum: Beginners Help
Topic: Rendering into multiple windows on OSX possible?
Replies: 0
Views: 810

Rendering into multiple windows on OSX possible?

Sorry for what might well be a newbie question. I'm trying to use Irrlicht to render 3D into a section of a GUI for a cross platform (Windows/OSX) audio VST plugin. The plugin is a DLL/dylib and can be instantiated multiple times within a host application. The host creates an editor window for each ...