Search found 11 matches
- Sun Oct 29, 2017 9:16 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
- Replies: 67
- Views: 38531
- Sat Feb 20, 2016 9:22 am
- Forum: Beginners Help
- Topic: irrXML
- Replies: 5
- Views: 742
Re: irrXML
Sorry for late reply. I solved it, thank you.
- Sat Feb 06, 2016 12:33 pm
- Forum: Beginners Help
- Topic: irrXML
- Replies: 5
- Views: 742
Re: irrXML
Sorry, I typed that from my phone so could not explain it. Say, I have a xml file like - <npc> <object> <attributes> <data name="one" value="non" /> <data name="two" value="non" /> <int name="id" value="-1...
- Sat Feb 06, 2016 8:23 am
- Forum: Beginners Help
- Topic: irrXML
- Replies: 5
- Views: 742
irrXML
Hi, <object> <attributes> <data name="adhar" value="non" /> <data name="barbu" value="non" /> <int name="Id" value="16" /> <string name="name" value="Ashara" /> </attributes> </object> I am ...
- Wed Feb 03, 2016 4:28 am
- Forum: Code Snippets
- Topic: Shadow Mapping Example for OpenGL
- Replies: 9
- Views: 4315
Re: Shadow Mapping Example for OpenGL
No, I am using 1.8.1. I asked because, if that function is added in 1.8.3 then I will download that version since I did not know the irrlicht svn location. I have downloaded from svn. I will built it today. EDIT: I think it was renamed to - setCurrentRenderPass() http://s22.postimg.org/s23vzgoht/smf...
- Tue Feb 02, 2016 2:19 pm
- Forum: Code Snippets
- Topic: Shadow Mapping Example for OpenGL
- Replies: 9
- Views: 4315
Re: Shadow Mapping Example for OpenGL
Thank you, will download and compile it.
- Tue Feb 02, 2016 6:13 am
- Forum: Code Snippets
- Topic: Shadow Mapping Example for OpenGL
- Replies: 9
- Views: 4315
Re: Shadow Mapping Example for OpenGL
I never browsed irrlicht svn so no idea where to find it. Could you kindly provide me the link please. Or, is this function available in 1.8.3?
- Mon Feb 01, 2016 4:20 pm
- Forum: Code Snippets
- Topic: Shadow Mapping Example for OpenGL
- Replies: 9
- Views: 4315
Re: Shadow Mapping Example for OpenGL
If I define I get this error -
If I don't, I am getting bunch of error.smf.cpp:697:9: error: 'class irr::scene::ISceneManager' has no member named 'setCurrentRendertime'
- Sun Jan 31, 2016 11:23 am
- Forum: Code Snippets
- Topic: Shadow Mapping Example for OpenGL
- Replies: 9
- Views: 4315
Re: Shadow Mapping Example for OpenGL
What version of irrlicht did you used? It seems like 1.8.1 is missing some functions?
- Sat Jan 30, 2016 3:11 pm
- Forum: Beginners Help
- Topic: Clone
- Replies: 2
- Views: 440
Re: Clone
That will work. Thank you.
- Sat Jan 30, 2016 8:28 am
- Forum: Beginners Help
- Topic: Clone
- Replies: 2
- Views: 440
Clone
Hi, IAnimatedMeshSceneNode* node = static_cast<IAnimatedMeshSceneNode>(original->getMesh()->clone()); Now if I clone two nodes and apply animation on first node, it will also animate the second node? How do I apply different animation? Edit: this code is working fine, the problem is node->setTransit...