Search found 42 matches
- Thu Nov 10, 2016 7:47 pm
- Forum: Project Announcements
- Topic: IrrIMGUI binding for Irrlicht2 (IrrlichtBAW)
- Replies: 4
- Views: 2582
Re: IrrIMGUI binding for Irrlicht2 (IrrlichtBAW)
Render to Texture is basically same as irrlicht, but instead of making an core::array<> of textures you need to create a FrameBufferObject and attach at least 1 texture to it You should also create a Depth texture with a depth format, I dont know if I exposed texture creation with non RGBA formats ...
- Tue Nov 08, 2016 6:13 am
- Forum: Everything 2d/3d Graphics
- Topic: Post your Irrlicht gameplay video here
- Replies: 265
- Views: 191546
Re: Post your Irrlicht gameplay video here
Here is my game, DMUX
https://www.youtube.com/channel/UCoWXjZ ... hjJdc54zFQ
Once I port the game over to IrrlichtBAW I will show off the new networking capabilities I implemented with RakNet.
https://www.youtube.com/channel/UCoWXjZ ... hjJdc54zFQ
Once I port the game over to IrrlichtBAW I will show off the new networking capabilities I implemented with RakNet.
- Tue Nov 08, 2016 6:11 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 77021
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
I threw in an OpenCL device manager for teh lulz today Sounds awesome! Maybe we can hang out on IRC at some point and tap up an example/documentation for this. I'm guessing my gcc version is too recent for irr 1.8.3. Latest Irrlicht trunk revision compiles fine - I will try to look into this later....
- Tue Nov 08, 2016 6:06 am
- Forum: Beginners Help
- Topic: xml attribute with multiple values
- Replies: 3
- Views: 447
Re: xml attribute with multiple values
You may also be better off using an external library for this. Personally I use TinyXML2 for my XML parsing. TinyXML2 is also under a permissive license so you can use it for any purpose as well.
- Tue Nov 08, 2016 2:08 am
- Forum: Project Announcements
- Topic: IrrIMGUI binding for Irrlicht2 (IrrlichtBAW)
- Replies: 4
- Views: 2582
Re: IrrIMGUI binding for Irrlich2 (IrrlichtBAW)
What do you mean by double render? https://raw.githubusercontent.com/ZahlGraf/IrrIMGUI/master/Doxygen/Images/ExampleRenderWindow.png This is an example that was done in the old IrrIMGUI, basically you take an Irrlicht scene and render it to a texture, surely you guys do this in BAW I believe Soren ...
- Mon Nov 07, 2016 10:47 pm
- Forum: Project Announcements
- Topic: Irrlicht IMGUI binding
- Replies: 20
- Views: 14167
Re: Irrlicht IMGUI binding
Hey you guys; I just ported IrrIMGUI to the new Irrlicht2 (IrrlichtBAW); you can read more about my release here
http://irrlicht.sourceforge.net/forum/v ... =6&t=51599
Here is a screenshot of it running with the new Irrlicht
Thank you for IrrIMGUI!
http://irrlicht.sourceforge.net/forum/v ... =6&t=51599
Here is a screenshot of it running with the new Irrlicht
Thank you for IrrIMGUI!
- Mon Nov 07, 2016 10:46 pm
- Forum: Project Announcements
- Topic: IrrIMGUI binding for Irrlicht2 (IrrlichtBAW)
- Replies: 4
- Views: 2582
IrrIMGUI binding for Irrlicht2 (IrrlichtBAW)
My project benefited a lot from ZhalGraf's IMGUI bindings for Irrlicht. But my project is in the process of being ported to Irrlicht2 and we needed to keep our IMGUI functionality so I spent the last few days porting the old IrrIMGUI to Irrlicht2 and I got most of the functionality working correctly...
- Wed Aug 17, 2016 1:23 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 683827
Re: Build A World - new massive game, using Irrlicht
Hey do you guys have any updates with your Irrlicht fork?
- Tue Aug 16, 2016 6:43 am
- Forum: Project Announcements
- Topic: Irrlicht IMGUI binding
- Replies: 20
- Views: 14167
Re: Irrlicht IMGUI binding
Thank you GrafZhal for your work! Here is an update for our usage of IrrImGui, we use it for our main menu and plan on using it as a full replacement for the Irrlicht GUI in our project. You really saved our bacon with this project (we were grasping at straws for a GUI library that would work with ...
- Wed Aug 10, 2016 6:55 pm
- Forum: Project Announcements
- Topic: Irrlicht IMGUI binding
- Replies: 20
- Views: 14167
Re: Irrlicht IMGUI binding
Thank you GrafZhal for your work! Here is an update for our usage of IrrImGui, we use it for our main menu and plan on using it as a full replacement for the Irrlicht GUI in our project. You really saved our bacon with this project (we were grasping at straws for a GUI library that would work with I...
- Fri Jul 29, 2016 4:46 pm
- Forum: Project Announcements
- Topic: cAudio - 3D Audio Engine Based on Openal
- Replies: 7
- Views: 3732
Re: cAudio - 3D Audio Engine Based on Openal
@bkeys I looked at that project a while ago back when I was working on a Windows machine; have they improved its ability to compile? :wink: I've actually found that it is more educational to learn how to use OpenAL from scratch. I've got an Audio interface that I've built to pair with Irrlicht that...
- Thu Jul 28, 2016 8:32 pm
- Forum: Project Announcements
- Topic: irrBullet 0.2.0
- Replies: 39
- Views: 16076
Re: irrBullet 0.2.0
Anyone get this working for windows? I desperately need to add a physics library to my project but most wrappers on the forums are old or broken or only for Linux. I almost got it working under Windows, I just can't figure out what part of the build system I'm doing wrong. Perhaps bKeys will be abl...
- Thu Jul 28, 2016 6:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 77021
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
Hey you guys, I got IrrlichtBAW working with CMake not sure if that peaks anyone's interest in this thread. I do not have the link in my clipboard but it is in the same one I posted in earlier. Hopefully someone finds it helpful
- Thu Jul 28, 2016 6:11 pm
- Forum: Project Announcements
- Topic: IrrlichtBAW release 0.2 Alpha
- Replies: 3
- Views: 2322
Re: IrrlichtBAW release 0.2 Alpha
Hey you guys, an update on this: I managed to get it actually compiling with the IrrlichtCMake by ZhalGraf so a huge thanks to him and his work! It was bothering me that this thing was not compiling with the CMake build. So now it compiles with a much cleaner CMake build system which will be easier ...
- Thu Jul 14, 2016 6:30 pm
- Forum: Project Announcements
- Topic: IrrlichtBAW release 0.2 Alpha
- Replies: 3
- Views: 2322
Re: IrrlichtBAW release
Hi mate, Got this error when try to configure to vs2015 64 bit in cmake 3.4.3. Configuring done CMake Error at CMakeLists.txt:95 (ADD_LIBRARY): Cannot find source file: include/aabbox3d.h Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx CMake Error: CMake can n...