Search found 42 matches

by bkeys
Thu Nov 10, 2016 7:47 pm
Forum: Project Announcements
Topic: IrrIMGUI binding for Irrlicht2 (IrrlichtBAW)
Replies: 4
Views: 2582

Re: IrrIMGUI binding for Irrlicht2 (IrrlichtBAW)

Render to Texture is basically same as irrlicht, but instead of making an core::array<> of textures you need to create a FrameBufferObject and attach at least 1 texture to it You should also create a Depth texture with a depth format, I dont know if I exposed texture creation with non RGBA formats ...
by bkeys
Tue Nov 08, 2016 6:13 am
Forum: Everything 2d/3d Graphics
Topic: Post your Irrlicht gameplay video here
Replies: 265
Views: 191546

Re: Post your Irrlicht gameplay video here

Here is my game, DMUX
https://www.youtube.com/channel/UCoWXjZ ... hjJdc54zFQ
Once I port the game over to IrrlichtBAW I will show off the new networking capabilities I implemented with RakNet.
by bkeys
Tue Nov 08, 2016 6:11 am
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 77021

Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

I threw in an OpenCL device manager for teh lulz today Sounds awesome! Maybe we can hang out on IRC at some point and tap up an example/documentation for this. I'm guessing my gcc version is too recent for irr 1.8.3. Latest Irrlicht trunk revision compiles fine - I will try to look into this later....
by bkeys
Tue Nov 08, 2016 6:06 am
Forum: Beginners Help
Topic: xml attribute with multiple values
Replies: 3
Views: 447

Re: xml attribute with multiple values

You may also be better off using an external library for this. Personally I use TinyXML2 for my XML parsing. TinyXML2 is also under a permissive license so you can use it for any purpose as well.
by bkeys
Tue Nov 08, 2016 2:08 am
Forum: Project Announcements
Topic: IrrIMGUI binding for Irrlicht2 (IrrlichtBAW)
Replies: 4
Views: 2582

Re: IrrIMGUI binding for Irrlich2 (IrrlichtBAW)

What do you mean by double render? https://raw.githubusercontent.com/ZahlGraf/IrrIMGUI/master/Doxygen/Images/ExampleRenderWindow.png This is an example that was done in the old IrrIMGUI, basically you take an Irrlicht scene and render it to a texture, surely you guys do this in BAW I believe Soren ...
by bkeys
Mon Nov 07, 2016 10:47 pm
Forum: Project Announcements
Topic: Irrlicht IMGUI binding
Replies: 20
Views: 14167

Re: Irrlicht IMGUI binding

Hey you guys; I just ported IrrIMGUI to the new Irrlicht2 (IrrlichtBAW); you can read more about my release here
http://irrlicht.sourceforge.net/forum/v ... =6&t=51599
Here is a screenshot of it running with the new Irrlicht
Image
Thank you for IrrIMGUI!
by bkeys
Mon Nov 07, 2016 10:46 pm
Forum: Project Announcements
Topic: IrrIMGUI binding for Irrlicht2 (IrrlichtBAW)
Replies: 4
Views: 2582

IrrIMGUI binding for Irrlicht2 (IrrlichtBAW)

My project benefited a lot from ZhalGraf's IMGUI bindings for Irrlicht. But my project is in the process of being ported to Irrlicht2 and we needed to keep our IMGUI functionality so I spent the last few days porting the old IrrIMGUI to Irrlicht2 and I got most of the functionality working correctly...
by bkeys
Wed Aug 17, 2016 1:23 pm
Forum: Project Announcements
Topic: Build A World - new massive game, using Irrlicht
Replies: 434
Views: 683827

Re: Build A World - new massive game, using Irrlicht

Hey do you guys have any updates with your Irrlicht fork?
by bkeys
Tue Aug 16, 2016 6:43 am
Forum: Project Announcements
Topic: Irrlicht IMGUI binding
Replies: 20
Views: 14167

Re: Irrlicht IMGUI binding

Thank you GrafZhal for your work! Here is an update for our usage of IrrImGui, we use it for our main menu and plan on using it as a full replacement for the Irrlicht GUI in our project. You really saved our bacon with this project (we were grasping at straws for a GUI library that would work with ...
by bkeys
Wed Aug 10, 2016 6:55 pm
Forum: Project Announcements
Topic: Irrlicht IMGUI binding
Replies: 20
Views: 14167

Re: Irrlicht IMGUI binding

Thank you GrafZhal for your work! Here is an update for our usage of IrrImGui, we use it for our main menu and plan on using it as a full replacement for the Irrlicht GUI in our project. You really saved our bacon with this project (we were grasping at straws for a GUI library that would work with I...
by bkeys
Fri Jul 29, 2016 4:46 pm
Forum: Project Announcements
Topic: cAudio - 3D Audio Engine Based on Openal
Replies: 7
Views: 3732

Re: cAudio - 3D Audio Engine Based on Openal

@bkeys I looked at that project a while ago back when I was working on a Windows machine; have they improved its ability to compile? :wink: I've actually found that it is more educational to learn how to use OpenAL from scratch. I've got an Audio interface that I've built to pair with Irrlicht that...
by bkeys
Thu Jul 28, 2016 8:32 pm
Forum: Project Announcements
Topic: irrBullet 0.2.0
Replies: 39
Views: 16076

Re: irrBullet 0.2.0

Anyone get this working for windows? I desperately need to add a physics library to my project but most wrappers on the forums are old or broken or only for Linux. I almost got it working under Windows, I just can't figure out what part of the build system I'm doing wrong. Perhaps bKeys will be abl...
by bkeys
Thu Jul 28, 2016 6:26 pm
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 77021

Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Hey you guys, I got IrrlichtBAW working with CMake not sure if that peaks anyone's interest in this thread. I do not have the link in my clipboard but it is in the same one I posted in earlier. Hopefully someone finds it helpful :D
by bkeys
Thu Jul 28, 2016 6:11 pm
Forum: Project Announcements
Topic: IrrlichtBAW release 0.2 Alpha
Replies: 3
Views: 2322

Re: IrrlichtBAW release 0.2 Alpha

Hey you guys, an update on this: I managed to get it actually compiling with the IrrlichtCMake by ZhalGraf so a huge thanks to him and his work! It was bothering me that this thing was not compiling with the CMake build. So now it compiles with a much cleaner CMake build system which will be easier ...
by bkeys
Thu Jul 14, 2016 6:30 pm
Forum: Project Announcements
Topic: IrrlichtBAW release 0.2 Alpha
Replies: 3
Views: 2322

Re: IrrlichtBAW release

Hi mate, Got this error when try to configure to vs2015 64 bit in cmake 3.4.3. Configuring done CMake Error at CMakeLists.txt:95 (ADD_LIBRARY): Cannot find source file: include/aabbox3d.h Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx CMake Error: CMake can n...