Search found 7 matches

by magoon
Tue May 17, 2016 5:48 am
Forum: Beginners Help
Topic: model lightning
Replies: 2
Views: 617

Re: model lightning

hm. can you give me more hints about that?
I´ve got some object models (e.g. trees) which have no lightning. And I have a player model moving around the world. So I will need a "static" lighnting for the objects and a "dynamic" way for the player model.
by magoon
Sat May 14, 2016 11:55 am
Forum: Beginners Help
Topic: model lightning
Replies: 2
Views: 617

model lightning

Hello Guys,
I´ve got a question regarding the model lightning. My level has a static lightning given by the q3 map format.
My question is, how is model lightning normally handled in such a case? I guess i´ll have to set up a dynamic light rotating around the model (3rd person char) and figure out ...
by magoon
Fri Apr 01, 2016 10:54 am
Forum: Beginners Help
Topic: Render order issue
Replies: 3
Views: 811

Re: Render order issue


You have to render the room before the sprite, or otherwise use the irrlicht material that write Z only on non-transparent points (just don't remember it now.. searching for it..

FOUND
EMT_TRANSPARENT_ALPHA_CHANNEL_REF

)

Ok, thank you.
How can I change the render order? Is it depending on ...
by magoon
Fri Apr 01, 2016 9:07 am
Forum: Beginners Help
Topic: Render order issue
Replies: 3
Views: 811

Render order issue

Hello folks,
i`ve got an issue with the render order as you can see in the Screenshot:
http://imgur.com/2qnB2oH

I´ve set up a custom node and on the material initialization i do the following:
Material.setTexture(0,driver->getTexture("../../media/char.png"));
Material.Wireframe = false ...
by magoon
Tue Mar 22, 2016 8:26 am
Forum: Beginners Help
Topic: What level/world editor do you use ?
Replies: 3
Views: 1043

Re: What level/world editor do you use ?

I´m using Jackhammer http://jackhammer.hlfx.ru/en/ for q3 based maps with modified entities. It´s very similar to WorldCraft (Hammer). I get along more likely than with this modern 3d map editors.
by magoon
Thu Mar 17, 2016 9:03 am
Forum: Beginners Help
Topic: [closed] shader problem with multiple texture
Replies: 2
Views: 609

Re: shader problem with multiple texture

Thanks! That worked! :)
by magoon
Wed Mar 16, 2016 10:11 pm
Forum: Beginners Help
Topic: [closed] shader problem with multiple texture
Replies: 2
Views: 609

[closed] shader problem with multiple texture

hello,
i´ve googled a lot and have read all the threads about this. But nothing works for me, so here´s my problem:

I cannot access a second, third.. texture within the shader. Only the first texture is being used :(

What I´ve got:
Shader Class

class ShaderMergeResults : public scene::ISceneNode ...