How to detect end of a node ?
<routes>
<route name="NAME1">
<waypoint name="POINT1"/>
<waypoint name="POINT2"/>
<waypoint name="POINT3"/>
</route>
<route name="NAME2">
<waypoint name="POINT4"/>
<waypoint name="POINT5"/>
</route>
</routes>
i.e. I can get all elements with :
switch(xml ...
Search found 3 matches
- Sun May 07, 2006 9:42 pm
- Forum: Game Programming
- Topic: irrXML parsing xml tree ?
- Replies: 2
- Views: 2626
- Sat Jan 28, 2006 9:29 pm
- Forum: Advanced Help
- Topic: GUIWindow resizing code, link dead ?
- Replies: 2
- Views: 343
GUIWindow resizing code, link dead ?
Hi,
I found thread about GUIWindow resizing:
http://irrlicht.sourceforge.net/phpBB2/ ... able#14947
http://www.woda-online.de/windowpatchset.zip
but link to the source code I want to inspect is dead. Maybe anyone has the code ?
I found thread about GUIWindow resizing:
http://irrlicht.sourceforge.net/phpBB2/ ... able#14947
http://www.woda-online.de/windowpatchset.zip
but link to the source code I want to inspect is dead. Maybe anyone has the code ?
- Mon Sep 12, 2005 10:16 am
- Forum: Advanced Help
- Topic: Custom node inside custom node ?
- Replies: 2
- Views: 666
Custom node inside custom node ?
I wrote simple CAircraft symbol custom node that draws simple symbol (small rectangle):
#include <irrlicht.h>
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
class CAircraftSymbol : public scene::ISceneNode
{
core::aabbox3d<f32> Box ...
#include <irrlicht.h>
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
class CAircraftSymbol : public scene::ISceneNode
{
core::aabbox3d<f32> Box ...