Search found 3 matches

by slater
Mon Jan 16, 2023 5:08 pm
Forum: Advanced Help
Topic: Flicker of Wavefront OBJ with transparent vertex alpha (d < 1)
Replies: 4
Views: 5396

Re: Flicker of Wavefront OBJ with transparent vertex alpha (d < 1)

Thanks Michael for the quick reply and helpful ideas.

I tried both suggestions - sorting vertices and splitting the nodes. Sorting resolved it but requires the robot to be a single node - not feasible since the robot joints move with respect to each other. Sorting anyhow is of course way too slow ...
by slater
Fri Jan 13, 2023 11:08 pm
Forum: Advanced Help
Topic: Flicker of Wavefront OBJ with transparent vertex alpha (d < 1)
Replies: 4
Views: 5396

Flicker of Wavefront OBJ with transparent vertex alpha (d < 1)

Greetings.

I'm looking how to eliminate transparency flicker in my irrlicht scene.

The scene has a handful of transparent wavefront OBJ files loaded. The blue scene nodes in the image below represent a robot arm. The arm is behind several transparent grey walls, also OBJ. The MTL files have d = 0 ...
by slater
Fri Sep 18, 2020 12:49 pm
Forum: Beginners Help
Topic: How can I resize irrlicht window?
Replies: 15
Views: 12345

Re: How can I resize irrlicht window?

Sorry to resurrect.

I found this thread when Googling for the same issue (pixelated after OnResize(...) , same D3D9 errors), and I found my issue was I was not calling OnResize(...) from the main thread. I was calling it from a background thread. After moving my call to the main thread, everything ...