Search found 12 matches

by echo55
Fri Jun 03, 2016 8:02 pm
Forum: Advanced Help
Topic: Camera center to my character
Replies: 1
Views: 1092

Camera center to my character

Hi all, I'm working on my camera , i have a diablo-like game and i want to center my camera on my main character. I used a basic camera (no fps , maya ...) and i dont know how to set my camera to the position of my character. I tried to setposition . but i dont really understand how the cameras work...
by echo55
Mon May 30, 2016 11:18 pm
Forum: Advanced Help
Topic: TileMapping
Replies: 12
Views: 2097

Re: TileMapping

I managed to do it =)
Thank you for your advice , i used _ for variable when they are in a class,
by echo55
Mon May 30, 2016 8:02 pm
Forum: Advanced Help
Topic: TileMapping
Replies: 12
Views: 2097

Re: TileMapping

I definitly don't undestand how these coordinates are working. I'm working on it and try to implement an index which can switch between tile but it doesn't work. _driver->draw2DImage(_tileSet, irr::core::position2d<irr::s32>(posx, posy), (currentIndex *_tileWidth), 0, (currentIndex *_tileWidth), _ti...
by echo55
Mon May 30, 2016 6:38 pm
Forum: Advanced Help
Topic: Sprite 2d
Replies: 7
Views: 1372

Re: Sprite 2d

I don't need to rotate etc
Just move my character into all directions

Also , thank you very much =)
by echo55
Mon May 30, 2016 3:01 pm
Forum: Advanced Help
Topic: Sprite 2d
Replies: 7
Views: 1372

Re: Sprite 2d

I try to code a Hammerwatch-like game but with sprite on isometric form.

http://www.rpgfrance.com/medias/images/ ... 0x1080.jpg

my map is done with tilemapping and my character works with sprite.
by echo55
Mon May 30, 2016 2:59 pm
Forum: Advanced Help
Topic: Sprite 2d
Replies: 7
Views: 1372

Re: Sprite 2d

"In that case you should use textures which you put on polygons."

So use invisible polygons and draw texture over them?
by echo55
Mon May 30, 2016 1:49 pm
Forum: Advanced Help
Topic: TileMapping
Replies: 12
Views: 2097

Re: TileMapping

Oh sorry for double post but do you have some good websites for tilemapping?
by echo55
Mon May 30, 2016 1:34 pm
Forum: Advanced Help
Topic: TileMapping
Replies: 12
Views: 2097

Re: TileMapping

MMh ok , i didn't think things like that , thank you =)
by echo55
Mon May 30, 2016 12:36 pm
Forum: Advanced Help
Topic: Sprite 2d
Replies: 7
Views: 1372

Re: Sprite 2d

Of course i will , but i didn't understand it very well .

Where can i find other sprite like this?
by echo55
Mon May 30, 2016 12:30 pm
Forum: Advanced Help
Topic: TileMapping
Replies: 12
Views: 2097

Re: TileMapping

It's not (x1, y1, x2, y2) ?
by echo55
Sun May 29, 2016 7:10 pm
Forum: Advanced Help
Topic: TileMapping
Replies: 12
Views: 2097

TileMapping

Hi everybody, I'm currently into a project who use tilemapping, i've already done the code but i have a problem with draw2dImage. This is the prototype : draw2DImage ( const video::ITexture * texture, const core::rect< s32 > & destRect, const core::rect< s32 > & sourceRect, const core::rect<...
by echo55
Sun May 29, 2016 7:02 pm
Forum: Advanced Help
Topic: Sprite 2d
Replies: 7
Views: 1372

Sprite 2d

Hi all,

I want to use sprite on 2d "isometric" and i dont know how to do this.

Which function should i use ? (draw2dimage?)

How can i simulate 3d with my 2d , do irrlicht supports it ?