Search found 22 matches

by carlwryker
Wed May 30, 2018 3:00 am
Forum: Open Discussion and Dev Announcements
Topic: Open Source Irrlicht 3D Map/Level Editors?
Replies: 4
Views: 4071

Open Source Irrlicht 3D Map/Level Editors?

I'm looking for open source Irrlicht-based 3D map/level editors to play with. I've come across Irr RPG Builder, which I like. Are there any other free and open source ones that I should try?
by carlwryker
Fri Sep 29, 2017 7:17 pm
Forum: Beginners Help
Topic: How do I use writeElement to save int, float, and bool?
Replies: 1
Views: 630

How do I use writeElement to save int, float, and bool?

How do I use irr::io::IXMLWriter::writeElement to save int, float, and bool values to xml?
by carlwryker
Wed Sep 21, 2016 7:34 am
Forum: Beginners Help
Topic: Alternatives to nested switch-case for event handling?
Replies: 5
Views: 681

Alternatives to nested switch-case for event handling?

My OnEvent() function has too many levels of nested switch-case statements. Currently, I have factored case bodies into helper functions. What alternatives/strategies should I explore to reduce the complexity of nested switch-case statements?   /// Detects GUI events and determines actions.     bool...
by carlwryker
Sat Sep 17, 2016 9:59 pm
Forum: Off-topic
Topic: Examples of Irrlicht with libarchive?
Replies: 4
Views: 3711

Re: Examples of Irrlicht with libarchive?

Thank you!
by carlwryker
Sat Sep 17, 2016 9:55 pm
Forum: Beginners Help
Topic: How is 'irr::io::IIrrXMLReader::getNodeData()' used?
Replies: 2
Views: 339

How is 'irr::io::IIrrXMLReader::getNodeData()' used?

I made an xml file that looks something like the following. The elements style was more suitable for my project than the attributes style.   <?xml version="1.0"?> <EdSpeciesVec>     <EdSpecies>         <id>1</id>         <name>A</name>         <desc>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</desc> ...
by carlwryker
Fri Sep 16, 2016 4:13 am
Forum: Off-topic
Topic: Examples of Irrlicht with libarchive?
Replies: 4
Views: 3711

Examples of Irrlicht with libarchive?

I want to make a game editor that saves and loads media data (textures, meshes, scenes/maps) into and from a single file, such that I only have to distribute a single file instead of many media files. I have read that libarchive might be a suitable choice for zip, but I don't know of any examples th...
by carlwryker
Fri Sep 16, 2016 2:45 am
Forum: Beginners Help
Topic: What is the function to close a IGUIWindow?
Replies: 2
Views: 381

What is the function to close a IGUIWindow?

Maybe I missed it, but what is the function to close a IGUIWindow? I have a window that allows users to edit text. The window has a 'Submit' button that confirms text edits, but also needs to close the window. I'm using the default close button to close the window and cancel the text edits.
by carlwryker
Sat Sep 10, 2016 7:37 am
Forum: Beginners Help
Topic: Does 'addFileArchive()' give read-only access to archive?
Replies: 2
Views: 357

Does 'addFileArchive()' give read-only access to archive?

Does 'addFileArchive()' give read-only access to the archive? I'm trying to save/write several xml files to a .zip archive.
by carlwryker
Thu Sep 08, 2016 5:58 pm
Forum: Beginners Help
Topic: How is 'setCellData()' used?
Replies: 2
Views: 462

Re: How is 'setCellData()' used?

Thank you!
by carlwryker
Thu Sep 08, 2016 5:28 am
Forum: Beginners Help
Topic: How is 'setCellData()' used?
Replies: 2
Views: 462

How is 'setCellData()' used?

How is 'setCellData()' used? I tried using the following code, but the cell looks blank even after resizing the column. However, 'getCellData()' returns the correct data value. Also, 'setCellText()' displays correctly.   int data= 100; /* tablePtr is pointer, row is the row index, col is the column ...