Search found 4 matches
- Mon Jul 25, 2016 10:47 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Native Android port
- Replies: 68
- Views: 19590
Re: Native Android port
Hi have you managed to run the irrrlicht engine without the native activity. i already have a glsurface that i am drawing on and i would like to draw the 3d model on that surface with irrlicht. the problem is that when i draw the 3d model the background becomes black. Also i am trying to accomplish...
- Sat Jul 23, 2016 12:41 am
- Forum: Advanced Help
- Topic: To use irrlicht version 1.9 in JNI for Android(Android NDK)
- Replies: 3
- Views: 1234
Re: To use irrlicht version 1.9 in JNI for Android(Android N
Karthik Sivam : did you ever solve this ? If I have a Java Android Activity as the main and only Activity of my Android app, and use JNI to call C++ code (including OpenCV calls), is it possible to initialize Irrlicht device / driver / scene ? The CIrrDeviceAndroid constructor code includes this: ...
- Fri Jul 08, 2016 10:44 pm
- Forum: Beginners Help
- Topic: Error building Android version
- Replies: 4
- Views: 1574
Re: Error building Android version
Maybe try the following: In CEGLManager.cpp add the following after the other includes: #if defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_) #include <android/native_activity.h> #endif Thanks! With that change I was able to build the binaries including irrlicht-ogl-es/source/Irrlicht/Android/obj/loca...
- Fri Jul 01, 2016 6:56 pm
- Forum: Beginners Help
- Topic: Error building Android version
- Replies: 4
- Views: 1574
Error building Android version
Hello: I am trying to build the Android version (ogl-es branch) of Irrlicht on an Ubuntu 14.04 Linux machine with latest updates and a recent version of Android SDK and NDK. I have done the following so far: $ svn checkout svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es irrlicht-ogl-es $ cd ir...