Search found 5 matches
- Thu Jul 14, 2016 1:33 pm
- Forum: Beginners Help
- Topic: [Solved] Problem with Windows 10 and device->run()
- Replies: 8
- Views: 1664
Re: [Solved] Problem with Windows 10 and device->run()
Thanks, CuteAlien. I tried to change it that way. Now when releasing temporal device I close it, run() once after, then drop it. And always when creating one, run the clearSystemMessages(), right after ensuring I got a device. It seems to work fine in all cases like that. Feel now once again more co...
- Thu Jul 14, 2016 12:29 pm
- Forum: Beginners Help
- Topic: [Solved] Problem with Windows 10 and device->run()
- Replies: 8
- Views: 1664
Re: Problem with Windows 10 and device->run()
Ok, I finally figured out what was wrong here: The thing was, that earlier in the software I created another temp device for reading some files needed before initialising the actual device: irr::IrrlichtDevice *tmp_dev; if (vwg != NULL && vwg->device != NULL) tmp_dev = vwg-...
- Mon Jul 11, 2016 9:45 pm
- Forum: Beginners Help
- Topic: [Solved] Problem with Windows 10 and device->run()
- Replies: 8
- Views: 1664
Re: Problem with Windows 10 and device->run()
So far, have figured out two problems: - as mentioned the device->run() returns zero in some conditions (debug mode, running outside VC (unless through prompt)) This doesn't seem to have any effect on drawing the game as such tho. Instead when this happens there seems to be some "ghost" ga...
- Mon Jul 11, 2016 8:18 pm
- Forum: Beginners Help
- Topic: [Solved] Problem with Windows 10 and device->run()
- Replies: 8
- Views: 1664
Re: Problem with Windows 10 and device->run()
mogoose7, CuteAlien, Thanks for your help. I've tried to look it bit further. My guess at the moment is, that something, somewhere is uninitialized. I had the device->run() as a loop end condition, which caused the game end immediately after loading. I tested to remove it from the loop condition, ju...
- Mon Jul 11, 2016 12:35 pm
- Forum: Beginners Help
- Topic: [Solved] Problem with Windows 10 and device->run()
- Replies: 8
- Views: 1664
[Solved] Problem with Windows 10 and device->run()
Hi everypody, I've been tinkering with a game project for a while, and after updating to windows 10 I encountered a rather fishy problem. I wonder if this is with my system, or something more fundamental, as I'm running out of ideas how to fix this: So I'm using Irrlicht 1.8.1, in Windows 10 (earlie...