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- Mon Jul 25, 2016 1:41 pm
- Forum: Beginners Help
- Topic: Passing geometry information to fragment shader
- Replies: 1
- Views: 500
Passing geometry information to fragment shader
Hey, I want to create a very simple raytracer in GLSL, that refracts the view rays at a water plane perpendicular to the camera. The shader is really simple. No recursion needed. Right now the intersection point with the water plane is calculated and a new ray is spawned that checks for intersection...