Search found 139 matches
- Fri Oct 06, 2017 3:31 pm
- Forum: Off-topic
- Topic: And now something real serious!
- Replies: 6
- Views: 3748
Re: And now something real serious!
SourceForge problems started almost two weeks ago. I hope it all gets resolved soon!
- Wed Sep 27, 2017 1:21 pm
- Forum: Advanced Help
- Topic: Additional libs for cross platform game
- Replies: 9
- Views: 1260
Re: Additional libs for cross platform game
In short :
FlatBuffers: less code size, less execution overhead, more memory usage.
ProtocolBuffers: more code size, more execution overhead, less memory usage.
So the choice all depends on the application.
FlatBuffers: less code size, less execution overhead, more memory usage.
ProtocolBuffers: more code size, more execution overhead, less memory usage.
So the choice all depends on the application.
- Mon Sep 25, 2017 6:32 pm
- Forum: Advanced Help
- Topic: Additional libs for cross platform game
- Replies: 9
- Views: 1260
Re: Additional libs for cross platform game
Would you care to elaborate? Why would you choose FlatBuffers over ProtocolBuffers?mant wrote:I would use FlatBuffers instead of ProtocolBuffers.
- Tue Sep 19, 2017 9:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Oculus VR SDK 1.18 into Irrlicht
- Replies: 11
- Views: 3627
Re: Oculus VR SDK 1.18 into Irrlicht
And if you look at the code in OculusRenderer and main, does it help you?
I don't have an Oculus here, nor I ever tried to use it's SDK, but I feel that the files in this repo are a great base on which to build from.
I don't have an Oculus here, nor I ever tried to use it's SDK, but I feel that the files in this repo are a great base on which to build from.
- Tue Sep 19, 2017 1:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Oculus VR SDK 1.18 into Irrlicht
- Replies: 11
- Views: 3627
Re: Oculus VR SDK 1.18 into Irrlicht
Searching the forums, I found this GitHub repo in this post (which is quite interesting in itself). Have you checked that?
- Mon Sep 11, 2017 8:47 pm
- Forum: Beginners Help
- Topic: Android Screen Rotation Crash
- Replies: 5
- Views: 1120
Re: Android Screen Rotation Crash
Just a quick hint, but SEGV_MAPERR means that you tried to access memory that's not mapped to your program's address space. That's usually because :
- You dereference a null pointer ;
- You try to free the same memory twice ;
- A pointer was corrupted ;
- There's a buffer overflow in your program.
- You dereference a null pointer ;
- You try to free the same memory twice ;
- A pointer was corrupted ;
- There's a buffer overflow in your program.
- Tue Aug 22, 2017 6:09 pm
- Forum: Off-topic
- Topic: New cross-distro backward compatibile way of shipping binary
- Replies: 6
- Views: 3352
Re: New cross-distro backward compatibile way of shipping bi
I myself usually compile the standard libraries statically. The executable grows, but it's a small price to pay for the program to be self contained.
- Thu Jul 20, 2017 5:37 pm
- Forum: Beginners Help
- Topic: Rah
- Replies: 2
- Views: 486
Re: Rah
Classic case of rubber duck effect.
- Mon Jul 10, 2017 1:14 pm
- Forum: Beginners Help
- Topic: smgr->getMesh problem (runtime error)
- Replies: 7
- Views: 1266
Re: smgr->getMesh problem (runtime error)
Hum, the problem seems to happen inside Irrlicht.dll...
Try Christian Clavet's solution in the post you linked and see if it fixes the problem.
Are you sure you're linking with the same library version as the source files?
Try Christian Clavet's solution in the post you linked and see if it fixes the problem.
Are you sure you're linking with the same library version as the source files?
- Fri Jul 07, 2017 1:07 pm
- Forum: Beginners Help
- Topic: smgr->getMesh problem (runtime error)
- Replies: 7
- Views: 1266
Re: smgr->getMesh problem (runtime error)
That could indeed have been the problem, because the '\' character is used for the C/C++ escape sequence to represent special characters. More on that here and here . Now, back to your problem... What is the rest of the 0xC0000005 error? Is it a read of write access violation? Can you paste the call...
- Thu Jul 06, 2017 3:19 pm
- Forum: Beginners Help
- Topic: Lights following camera
- Replies: 2
- Views: 495
Re: Lights following camera
The first parameter of the addLightSceneNode is the parent node of the new node. By setting the parent node to 0, you're creating your light at the root node of the scene graph. Just to be sure... Do you want the light to follow the model, or do you want the light to follow the camera? Note that if ...
- Thu Jul 06, 2017 1:03 pm
- Forum: Beginners Help
- Topic: smgr->getMesh problem (runtime error)
- Replies: 7
- Views: 1266
Re: smgr->getMesh problem (runtime error)
Not sure that it's actually the culprit, but in your screenshot , you seem to have forgotten to escape the '\' character in your path. Try this : IAnimatedMesh* mesh = smgr->getMesh("B:\\SDK\\irrlicht-1.8.4\\irrlicht-1.8.4\\media\\sydney.md2"); If that doesn't fix it, try to put a brea...
- Tue Jun 27, 2017 4:30 pm
- Forum: Beginners Help
- Topic: Forward-Declaration of IGUIImage impossible?
- Replies: 3
- Views: 525
Re: Forward-Declaration of IGUIImage impossible?
Ambiguous doesn't mean you can't. It's just that the compiler found (possibly) multiple declarations of IGUIImage, or it doesn't know from which namespace your IGUIImage (or ITexture) comes from. Try adding the namespace first : class irr::gui::IGUIImage; class irr::video::ITexture; Don't forget...
- Thu Jun 22, 2017 2:48 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
- Replies: 67
- Views: 37548
Re: FunCollision v1.0 Source + Bin + Tutorials
Here's the pyirrlicht project page : https://sourceforge.net/projects/pir/
That hasn't been updated for a long time (3 years), but you can still try to reach the authors. Maybe they kept a backup. Maxim Kosolov's profile page can be found here.
Good luck!
That hasn't been updated for a long time (3 years), but you can still try to reach the authors. Maybe they kept a backup. Maxim Kosolov's profile page can be found here.
Good luck!
- Fri Jun 16, 2017 12:59 pm
- Forum: Beginners Help
- Topic: Reading arbitrary number of bits from a byte stream
- Replies: 2
- Views: 614