I looked around some of the source code...
Is there some place where I can say load image_name X,Y,Z, facing_direction, and it would place the bottom left corner at that spot, facing whichever of the 360 degrees is mentioned after that?
Or I suppose object_name since sometimes objects change their ...
Search found 5 matches
- Wed Dec 31, 2003 6:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: how maps are loaded up... simplier way
- Replies: 1
- Views: 954
- Tue Dec 30, 2003 11:27 pm
- Forum: Open Discussion and Dev Announcements
- Topic: why not suppor anim8or format? can not export animation from
- Replies: 1
- Views: 1328
why not suppor anim8or format? can not export animation from
Would it be hard to add support for the anim8or format?
anim8or is free after all, and many people prefer it to others.
Shouldn't a free engine be compadiable with a free program to make animated models?
Please consider this.
I just read this on the official anim8or forum.
http://www.anim8or.com ...
anim8or is free after all, and many people prefer it to others.
Shouldn't a free engine be compadiable with a free program to make animated models?
Please consider this.
I just read this on the official anim8or forum.
http://www.anim8or.com ...
- Tue Dec 23, 2003 7:11 pm
- Forum: Beginners Help
- Topic: techdemo won't compile.. needs audiere.h
- Replies: 1
- Views: 550
techdemo won't compile.. needs audiere.h
fatal error C1083: Cannot open include file: 'audiere.h': No such file or directory
I see audiere.dll but no audiere.h is to be found anywhere.
Downloading just the tech demo doesn't even give you any C++. I'm talking about the one that is included with the engine itself.
The one that is ...
I see audiere.dll but no audiere.h is to be found anywhere.
Downloading just the tech demo doesn't even give you any C++. I'm talking about the one that is included with the engine itself.
The one that is ...
- Sun Dec 21, 2003 3:50 pm
- Forum: Beginners Help
- Topic: Irrlicht.dll with Visual C++
- Replies: 6
- Views: 1201
- Sun Dec 21, 2003 4:02 am
- Forum: Beginners Help
- Topic: Irrlicht.dll with Visual C++
- Replies: 6
- Views: 1201
the newer version has a dll that won't work with examples
version 0.4 has its Irrlicht.dll at 604kb for Visual Studios while the version 0.42 has it at 640kb.
The 0.42 version, if copied into the quake example directory, will not run. Replace it with the 0.4 version, and all is well again.
--
And to answer one of my last questions, it checks to see the ...
The 0.42 version, if copied into the quake example directory, will not run. Replace it with the 0.4 version, and all is well again.
--
And to answer one of my last questions, it checks to see the ...