Hey guys, I'm running Mac OS X El Capitan (10.11.6) and wish to use Irrlicht, however, I can't build the project in X Code and was hoping someone could give me any tips or help. Also, is anyone else running irrlicht on mac?
thanks,
tdkr80
Search found 18 matches
- Sat Oct 29, 2016 6:08 am
- Forum: Beginners Help
- Topic: Irrlicht Mac?
- Replies: 2
- Views: 391
- Fri Aug 26, 2016 10:41 am
- Forum: Beginners Help
- Topic: Click inside a bounding box's radius
- Replies: 3
- Views: 484
Re: Click inside a bounding box's radius
Okay so... if the radius is the size of sphere, why can't I click the mesh?
- Fri Aug 26, 2016 9:58 am
- Forum: Beginners Help
- Topic: Terrain set height? (IrrlichtLime)
- Replies: 5
- Views: 779
Re: Terrain set height? (IrrlichtLime)
So maybe I should go the custom scene node route?
- Fri Aug 26, 2016 9:52 am
- Forum: Beginners Help
- Topic: Click inside a bounding box's radius
- Replies: 3
- Views: 484
Click inside a bounding box's radius
(C#, IrrlichtLime) Hello, I'm trying to click a mesh by checking the position of a cursor in 3D, and seeing if it's position is less than the radius of the nodes bounding box. At first I thought there was some math involved. But then I did a bit of debugging. Below you'll find two screenshots. The f...
- Fri Aug 26, 2016 9:31 am
- Forum: Code Snippets
- Topic: Really Easy Mesh Clicking!
- Replies: 8
- Views: 4798
Re: Really Easy Mesh Clicking!
I've tried a few different things but still haven't figured it out yet. Here's what I've got so far: public bool MouseIsOver(Camera camera, float range) { if (node.Position.GetDistanceFrom(camera.GetCursorPosition3D()) < node.BoundingBoxTransformed.Radius) ...
- Fri Aug 26, 2016 8:53 am
- Forum: Beginners Help
- Topic: Terrain set height? (IrrlichtLime)
- Replies: 5
- Views: 779
Re: Terrain set height? (IrrlichtLime)
Surely I could alter the mesh once it has been drawn?
- Fri Aug 26, 2016 7:46 am
- Forum: Code Snippets
- Topic: Really Easy Mesh Clicking!
- Replies: 8
- Views: 4798
Re: Really Easy Mesh Clicking!
That sounds like a good idea but finding a fast way to do this could be difficult, using lists could be extremely slow when there's multiple meshes in the scene. Arrays could work I suppose. I think I might give it a try. First though, I'm trying to figure out a way to get the actually size of the m...
- Fri Aug 26, 2016 3:27 am
- Forum: Beginners Help
- Topic: Terrain set height? (IrrlichtLime)
- Replies: 5
- Views: 779
Terrain set height? (IrrlichtLime)
I've noticed that there's a method for getting the height value of a terrain, but not setting the height value? How should I go about this, what would be the best method? Will it be difficult to implement and what do you think I should before I begin on this path?
Thanks .
Thanks .
- Thu Aug 25, 2016 5:36 am
- Forum: Project Announcements
- Topic: Irrlicht "Easy Engine" Official Post [UPDATED]
- Replies: 6
- Views: 3006
Re: Irrlicht "Easy Engine" Official Post
Just a quick update, low level shaders are now supported, just as simple as the rest, the example below uses the opengl low level shader used in the tutorial examples using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GameEngin...
- Tue Aug 23, 2016 10:10 am
- Forum: Beginners Help
- Topic: What's going on with my bounding box?
- Replies: 4
- Views: 636
Re: What's going on with my bounding box?
Oh, well... It's not to much of an issue for now. But I will take a look.
On another note. I'm setting up lighting in my engine and the mesh doesn't want to work with me.
I've normalised the normals and then set the lighting to true, but it's still black. Any ideas? .
On another note. I'm setting up lighting in my engine and the mesh doesn't want to work with me.
I've normalised the normals and then set the lighting to true, but it's still black. Any ideas? .
- Tue Aug 23, 2016 7:21 am
- Forum: Beginners Help
- Topic: What's going on with my bounding box?
- Replies: 4
- Views: 636
What's going on with my bounding box?
Hey, I was just wondering what I've done here and why the bounding box is showing up how it is...
I know it has something to do with the FPS camera. Because when I use the Maya camera, it doesn't show up like this...
I know it has something to do with the FPS camera. Because when I use the Maya camera, it doesn't show up like this...
- Tue Aug 23, 2016 6:51 am
- Forum: Beginners Help
- Topic: How to click a mesh?
- Replies: 2
- Views: 495
Re: How to click a mesh?
Yes, I did
- Mon Aug 22, 2016 3:50 pm
- Forum: Code Snippets
- Topic: Really Easy Mesh Clicking!
- Replies: 8
- Views: 4798
Really Easy Mesh Clicking!
I stumbled upon a simple way to click on a mesh (C#, IrrlichtLime... But I'm sure it's easy to convert!) Firstly, here's the way to get 3D world coordinates: // sceneManager is SceneManager // device is IrrlichtDevice // meta is MetaTriangleSelector // here we go public Vector3Df Get3DCursorPosi...
- Mon Aug 22, 2016 3:00 pm
- Forum: Beginners Help
- Topic: How to click a mesh?
- Replies: 2
- Views: 495
How to click a mesh?
Hello, I'm trying to figure out how I would go about clicking on a mesh
I've already got the 3D mouse coordinates I just can't figure out how I would go about clicking on the mesh
Can someone please point me in the right direction?
Thanks .
I've already got the 3D mouse coordinates I just can't figure out how I would go about clicking on the mesh
Can someone please point me in the right direction?
Thanks .
- Sat Aug 20, 2016 9:30 am
- Forum: Project Announcements
- Topic: Irrlicht "Easy Engine" Official Post [UPDATED]
- Replies: 6
- Views: 3006
Re: Irrlicht "Easy Engine" Official Post
Just an update for anyone taking a look. I've added better keyboard and mouse handling methods, however you must still use the EventHandler that Irrlicht uses, which I honestly think isn't that much of an issue. Although I still need to come up with a better way to setup the handler. I've also chang...