Search found 20 matches
- Tue Dec 06, 2016 5:35 pm
- Forum: Beginners Help
- Topic: Coordinates of the vertices in the world coordinate system
- Replies: 10
- Views: 858
Re: Coordinates of the vertices in the world coordinate syst
Yes, you're absolutely right, it is a method of BulletPhysics. With nodes Irrlicht I define the position and rotation of the sensor. And uses this information to generate endpoint RayTest.
- Tue Dec 06, 2016 6:33 am
- Forum: Beginners Help
- Topic: Coordinates of the vertices in the world coordinate system
- Replies: 10
- Views: 858
Re: Coordinates of the vertices in the world coordinate syst
Another function is the "btDiscreteDynamicsWorld :: rayTest" ... with help of this method, I want to find the nearest object. On GitHub have forks that allow this method to run in multiple threads ...
- Mon Dec 05, 2016 5:53 pm
- Forum: Beginners Help
- Topic: Coordinates of the vertices in the world coordinate system
- Replies: 10
- Views: 858
Re: Coordinates of the vertices in the world coordinate syst
I wonder ... Tell me, ISceneCollisionManager :: getCollisionPoint faster than g_PhysicalWorld-> GetWorld () -> rayTest (Start, End, RayCallBack)? And whether it is possible to perform ISceneCollisionManager :: getCollisionPoint from multiple threads? Should I use ITriangleSelector * selector or can ...
- Mon Dec 05, 2016 5:18 pm
- Forum: Beginners Help
- Topic: Coordinates of the vertices in the world coordinate system
- Replies: 10
- Views: 858
Re: Coordinates of the vertices in the world coordinate syst
Thank you. I understand you offer not do a few RayTest, and instead create a sphere with which to check the intersection of objects? I just have hundreds of such sensors and to me it is very important to quickly calculate their ...
- Sun Dec 04, 2016 6:27 pm
- Forum: Beginners Help
- Topic: Coordinates of the vertices in the world coordinate system
- Replies: 10
- Views: 858
Re: Coordinates of the vertices in the world coordinate syst
Well, thanks for the quick response, I have been working in this direction. I will describe the problem more generally, I imitate the sensor field of view and want use the method RayTest to check the presence of an object in a certain region, for that I generate endpoints with little extensibility i...
- Sun Dec 04, 2016 5:57 pm
- Forum: Beginners Help
- Topic: Coordinates of the vertices in the world coordinate system
- Replies: 10
- Views: 858
Coordinates of the vertices in the world coordinate system
Good afternoon. I am using addMeshSceneNode(_Mesh) to create a graphic node. _Mesh is SMesh, and I create by specifying the vertices of triangles. Next, I need to get the coordinates of the vertices at the offset, rotation, and scale of the node. In the SMeshBuffer coordinates are not changed. How c...
- Tue Nov 08, 2016 8:36 am
- Forum: Beginners Help
- Topic: Disable of scaling child node.
- Replies: 11
- Views: 890
Re: Disable of scaling child node.
Thank you very much. The class that you recommend doing exactly what I need. Since computation physics and rendering scene are performed in different threads, I do not need very high performance graphics engine. I was a little changed your class and spread it here, all of a sudden someone else will ...
- Sun Nov 06, 2016 5:34 pm
- Forum: Beginners Help
- Topic: Disable of scaling child node.
- Replies: 11
- Views: 890
Re: Disable of scaling child node.
Well, I mean ... Tell me, then, please, how do I determine the correct origin and rotation the child node relative to the parent.
- Sun Nov 06, 2016 5:10 pm
- Forum: Beginners Help
- Topic: Disable of scaling child node.
- Replies: 11
- Views: 890
Re: Disable of scaling child node.
Is it possible to easily add the appointment of child nodes of the parent node flag application scale? Maybe it would even increased performance - it is not always necessary to use the parent node scope. I use Irrlicht to display the results of the Bullet Physics, and there is a class with the aid o...
- Sun Nov 06, 2016 1:18 pm
- Forum: Beginners Help
- Topic: Disable of scaling child node.
- Replies: 11
- Views: 890
Re: Disable of scaling child node.
Please try this: #include "stdafx.h" #include <irrlicht.h> using namespace irr; #ifdef _MSC_VER #pragma comment(lib, "Irrlicht.lib") #endif int main() { IrrlichtDevice * Device = createDevice(video::EDT_OPENGL, core::dimension2d<u32>(1280,1024) ); if (!Device) ...
- Sun Nov 06, 2016 8:32 am
- Forum: Beginners Help
- Topic: Disable of scaling child node.
- Replies: 11
- Views: 890
Re: Disable of scaling child node.
Thanks for the quick reply, but somehow it does not work. I add child node with a turn and it is distorted (child node is created as g_GraphicalWorld-> SceneManager () -> addMeshSceneNode (.....); bluish transparent tetrahedron shown in figure is child node).If turn the child node relative parent is...
- Sat Nov 05, 2016 8:06 pm
- Forum: Beginners Help
- Topic: Disable of scaling child node.
- Replies: 11
- Views: 890
Disable of scaling child node.
Is it possible to disable or compensate of scaling child node when the assignment of its parent?
- Mon Oct 24, 2016 2:46 pm
- Forum: Beginners Help
- Topic: Control scale and rotation when set parent node.
- Replies: 3
- Views: 486
Re: Control scale and rotation when set parent node.
Node field of view is created and rotated with the right size, then she is clinging to the sensor node, and if I understand correctly, to the node of the field of view of the scale of the sensor node is used, which distorts the node view.
- Mon Oct 24, 2016 2:40 pm
- Forum: Beginners Help
- Topic: Control scale and rotation when set parent node.
- Replies: 3
- Views: 486
Re: Control scale and rotation when set parent node.
Well, why do I get by dividing the vector. And the scale is used for all three axes.
I think here the reason is different: the scale is applied to the child node after the turn. How to avoid it?
I think here the reason is different: the scale is applied to the child node after the turn. How to avoid it?
- Sun Oct 23, 2016 5:30 pm
- Forum: Beginners Help
- Topic: Control scale and rotation when set parent node.
- Replies: 3
- Views: 486
Control scale and rotation when set parent node.
Good afternoon. I imitate the sensor field of view (transparent triangle), which is ISceneNode given from SMesh. The field of view as a subsidiary node clinging to the sensor node, which conditionally scale (1, 1, 2). When I cling to the node of the field of view of the sensor I give it the scale to...