here:
while( device.Run() ) {
Thread.Sleep( 1000 );
Draw();
using System;
using System.Collections.Generic;
using IrrlichtLime;
using IrrlichtLime.Core;
using IrrlichtLime.Video;
using IrrlichtLime.Scene;
using System.Diagnostics;
using System.Threading;
namespace IrrUndepTests ...
Search found 2 matches
- Sun Dec 18, 2016 8:11 pm
- Forum: Beginners Help
- Topic: IrrLime: Draw2DImage Performance
- Replies: 6
- Views: 1082
- Sun Dec 18, 2016 6:34 pm
- Forum: Beginners Help
- Topic: IrrLime: Draw2DImage Performance
- Replies: 6
- Views: 1082
IrrLime: Draw2DImage Performance
i found that x1000 Draw2DImage works slow, and it depends from delay time: more delay - faster, less delay - slower.
using System;
using System.Collections.Generic;
using IrrlichtLime;
using IrrlichtLime.Core;
using IrrlichtLime.Video;
using IrrlichtLime.Scene;
using System.Diagnostics ...
using System;
using System.Collections.Generic;
using IrrlichtLime;
using IrrlichtLime.Core;
using IrrlichtLime.Video;
using IrrlichtLime.Scene;
using System.Diagnostics ...