One thing I forgot - Blender 2.49 does already include the DirectXExporter you mentioned above, so in case of feature visitors, you can just use the default exporter
in Blender 2.49
Search found 6 matches
- Mon Jan 23, 2017 5:16 pm
- Forum: Beginners Help
- Topic: DirectX Format Bones and Weights
- Replies: 15
- Views: 1767
- Mon Jan 23, 2017 5:13 pm
- Forum: Beginners Help
- Topic: DirectX Format Bones and Weights
- Replies: 15
- Views: 1767
Re: DirectX Format Bones and Weights
Thank you very much, it's working now!
- Sat Jan 21, 2017 8:44 pm
- Forum: Beginners Help
- Topic: DirectX Format Bones and Weights
- Replies: 15
- Views: 1767
Re: DirectX Format Bones and Weights
@cuteAlien Ok here' s a test file, containing a plane and Three bones (1 is parented to the two other ones). Everyone of the two subbones are parented to one vertex for every bone. xof 0303txt 0032 template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex;...
- Thu Jan 19, 2017 9:36 pm
- Forum: Beginners Help
- Topic: DirectX Format Bones and Weights
- Replies: 15
- Views: 1767
DirectX Format Bones and Weights
Hello After importing my mesh with bones and weights (exported from Blender with default DirectX exporter), all the vertices of the mesh are just randomly placed somewhere. The problem occurs only if the option "export skin weights" is enabled, and also just for the vertices who are added ...
- Sat Jan 14, 2017 2:33 pm
- Forum: Beginners Help
- Topic: Skeletal Animation (EJUOR_CONTROL)
- Replies: 2
- Views: 428
Re: Skeletal Animation (EJUOR_CONTROL)
Ok thanks for your response but that wasn't the problem I found the solution now. The Code is ok - it's working on an other testobject, so I've just made an error when exporting
the Object (Maybe I forgot to activate with skinned weights)
the Object (Maybe I forgot to activate with skinned weights)
- Thu Jan 12, 2017 7:35 pm
- Forum: Beginners Help
- Topic: Skeletal Animation (EJUOR_CONTROL)
- Replies: 2
- Views: 428
Skeletal Animation (EJUOR_CONTROL)
Hello I'm trying to animate a rigged object by code. Well, after loading the modell (I used Blender, then exported to .x format, if this is important) and setting the EJUOR_CONTROL Mode I tried to move one bone for testing. However the mesh doesn't change but the bone does change it's position :roll...